Update v3.0 Fog of War, Kickstarter Rewards, Server Browser Overhaul

We’d like to take this time to thank all our backers who believed in us more than 6 months ago! All keys for the last of the Kickstarter rewards have been sent out to our backers and the credits in game have been updated.

We have an awesome update this week as we recreated the server browser to match the UI, as well as overhauled it for ease of use. In addition, we now have our version of Fog of War (hidden areas) added to the game. This has been a requested feature for quite some time and we’re glad to get it implemented for you al!

We created another new feature request thread on our sub-reddit for future updates, so please be sure to post what feature you would like next and upvote your favorites (one feature request per post please).

Major Features:

  • Hidden Areas/Fog of War
  • Kickstarter Pointer & Gold Tier Rewards
  • Server Browser Overhaul
  • Easy LAN Connecting
  • Improved Mod Loading
  • BB Code in Notepad
  • …and tons of other improvements and fixes

Hidden Area/Fog of War Added:

  • Hidden areas serve the purpose of being able to hide any object from other players.
  • Hold ‘H’ and ‘left click’ to drag out the box area with your mouse.
  • The color of the fog corresponds to who can see inside the area.
  • Right click on the fog to change its color, holding ‘H’ will make the fog be first choice.
  • The grey color functions as a hidden area that no one can see inside.
  • Board objects will not be hidden like other objects.
  • Fog areas will be saved into the game’s state.
  • Hold ‘H’ then ‘left click’ on the fog box to delete it.
  • While holding ‘H’ a mini fog box will be at the end of your pointer let you know.
  • Hosts can disable clients from being able to create or edit Hidden Areas in the host options.

Kickstarter Rewards:

  • Robot pointer has been added for our Kickstarter pointer reward tier.
  • Gold material has been added for our Gold Member reward tier (Chess, Dice, and Dominoes).
  • Only the Host may change the material of an object to gold if they are Gold Member reward tier.
  • Kickstarter credits list is now working for all of our backers inside the game.

Server Browser Overhaul:

  • Server browser has been remade with the new UI system with many more features.
  • Servers can now be sorted by clicking one of the column headers (server name, host, number players, etc).
  • LAN tab has been added making it very easy to connect to servers on local network.
  • Friends tab will show servers that your friends are hosting or connected to.
  • Search now works on all server data (can search “1/2″ for players, “NA” for region, etc).
  • Right click on a server to block/ban the host (This will stop their servers from showing up and joining your games).

Mod Loading Improvements:

  • Fixed timeout issues with loading large mods querying the server too fast causing many errors.
  • Loading multiples of the same object will incur no performance penalties due to duplicate assets.
  • Improved load times when loading multiple of the same object (down to the same time as loading one unique object).

Highlighting Improvements:

  • When holding an object in a box area (hand or fog of war) it will highlight.
  • Highlight colors now match the color you are playing as instead of default white and yellow.
  • CTRL + Left Click selection/highlight now works on locked objects.
  • Box selection is now much more accurate and more than half the object must be in the box to be selected.

General Improvements:

  • Cards now fly together forming the deck when stopping a search.
  • Dice and coins will now only spin when dropped if moving with enough velocity.
  • Tooltips now work on objects being held by other people.
  • UI radio buttons now looks different than checkboxes.
  • Opening up the social media links will now open them in your Steam overlay instead of browser.
  • Clicking on the patch message on the bottom of the main menu will bring you to the latest patch notes.
  • When overriding a save it will automatically fill in the previous name of the save.
  • Sound has been added for copy pasting objects to notify other players, now that you can hide objects.
  • Controller input is now default disabled due to some people having issues with spinning camera/pointers (can still be enabled in the settings).
  • Reduced the sensitivity of Deck searching with a bigger deadzone where cards do not spin.
  • You can now use the up and down arrows to cycle through previous chat messages you have sent.
  • Custom dice automatically no longer have grid snapping enabled.
  • Improved the Host Options menu password and game mode input boxes to be more clear.
  • Toned down the lighting brightness of the Field background.
  • Changed the number cards input in the Custom Deck to be a slider.
  • You can now use BB Code in Notepad to enhance your text.

Fixes:

  • Fixed enter key resubmitting last mouse actions.
  • Fixed controller A button multi-select action bug.
  • Fixed cards twitching in hand when gravity is higher than default.
  • Fixed clients being able to stop search even if contextual menu was disabled.
  • Fixed bug with selected object being stuck highlighted if you changed colors.
  • Fixed crazy box selection shape when rotating the camera during selecting.
  • Fixed the control scheme not opening up when using the Escape menu.
  • Fixed server browser bug where lock on the server did not properly disappear when removed.
  • Fixed issues when searching saves and workshop items with entries appearing offscreen.
  • Fixed red spacer falling through table over and over again when rewinding a deck search.
  • Fixed stopping a search on a deck with one card making the card disappear.
  • Fixed bug not letting you modify custom dice with the contextual menu.
  • Fixed color tint sync bug for late joining players and copy paste.

Stay up to date on our development by following us on Twitter and Facebook!

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Update v2.9 – Deck Searching, Camera Overhaul, & Host Improvements.

Happy October! We’ve got some exciting stuff for you this week, with the brand new (and much requested feature), deck searching! Thanks everyone for posting your feature suggestions, as well as upvoting for your favorites in our /r/tabletopsimulator thread. There’s still more to come! Public games have also been improved with more options for the host.

Deck searching:

  • Right clicking on a deck then choosing search will create a wheel of cards in the order of the deck.
  • Search can be used to find a card, rearrange, remove, or add to a deck easily.
  • Moving your mouse to the left or right of the wheel will spin it, keeping 8 cards visible at a time.
  • If you want to search the deck privately, bring the deck into your hand before you start the search.
  • The red box shows the division between the top and bottom card.

Host Improvements:

  • Host can now change the color of a player or move them to spectator.
  • Host can now disable color selection for players and manually assign colors.
  • Host can also disable players from editing the notepad.
  • Cleaned up ‘Host Options’ menu to make each option more clear.

Camera Overhaul:

  • Holding ‘ALT’ no longer swaps between camera modes (use ‘P’ to toggle between).
  • Chat messages added when swapping between camera modes.
  • ‘WASD’ now serves as the pan camera for both modes, instead of duplicating ‘Right mouse Button’.
  • ‘Arrows keys’ now rotates the camera just like ‘Right mouse Button’.

3rd Person Camera (Default):

  • Default camera now controls almost identically to a MMO camera.
  • ‘WASD’ pans the focus point and ‘Right Mouse Button’ orbits the camera around that point.

1st Person Camera:

  • Controls just like a spectator free cam in a FPS style game.
  • ‘WASD’ moves your location and ‘Right Mouse Button’ rotates the view.
  • ‘Space Bar’ makes the camera rise and ‘CTRL’ makes the camera lower (slowed down).

Hover Tooltip:

  • Now using new UI with dynamic fonts with black outline.
  • Hides properly when the UI is hidden with ‘f12′.

General Improvements:

  • Alt zoom now works when rotating the camera with ‘Right Mouse’.
  • Object highlighting will be a lot less pixelated at higher video settings (MSAA now works on highlighting).
  • Chat no longer blocks picking up objects through it.
  • When dealing out the entire deck to multiple people, one card will no longer stay on the table.
  • Keyboard menu layout revamped in new UI similar to the controller (text should be much more readable).

Fixes:

  • Fixed issue causing server browser to break if you searched for friends.
  • Fixed issue with reseting cards that are layered.
  • Fixed cleaning up promoted players when they are disconnected.
  • Fixed flipping wider cards by hovering over them made them hit the table.

Stay up to date on our development by following us on Twitter and Facebook!

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Update v2.8 Custom Card & Alt Zoom Improvements

The main focus this week was to get unique card backs that has been requested for quite some time. Another thing we wanted to do was fix some card bugs that have been in the game since the beginning. So we’re happy to be able to add some new features and also fix some annoying issues!

If you haven’t yet, be sure to visit our sub-Reddit to upvote for your favorite requested feature or add in your own request.

Custom Card Improvements:

  • Unique card backs are now supported (each card in your deck can have a different back without merging).
  • Select ‘Unique Backs’ in the importer, then place your back images onto the card template so they match their face image.
  • Revamped card slicing to be more accurate, so that pieces of card don’t visually bleed into each other.

Alt Zoom Improvements:

  • Alt zoomed objects will no longer be cut off on the side of the screen.
  • Alt + scroll wheel is much improved and properly scales the zoom level.
  • Alt + scroll wheel now zooms in the proper direction with up being zoom in.

General Improvements:

  • Fixed the flicker card bug for hosts (card would flicker when in a hand).
  • Custom Model now supports normal maps (greatly enhances the bump and lighting on your models).
  • Right Click/Contextual menu will no longer clip off the screen.
  • Tutorial has been revamped with the new UI and updated to include the newer missing features.
  • Improved smoothness of the controller’s pointer.

Fixes:

  • Fixed issue with the contextual menu not working on Custom Dice.
  • Fixed issue with white text/numbers on metal dice for clients.
  • Fixed sideways settings for a single card not saving.
  • Fixed issue with grid sync axis not saving properly by overriding to true.
  • Fixed alt zoom messing up camera distance.
  • Fixed rotation bug for held objects in green hands for certain tables.

Stay up to date on our development by following us on Twitter and Facebook!

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Update v2.7 Memory Optimization & Overall Improvements

This main focus of this patch is on memory optimization, which brings the RAM usage down extensively. This will improve overall gameplay and fix the issues people with less RAM have been having.

Memory Management Overhaul:

  • All content is now dynamically loaded/unloaded on RAM when needed (only the contents on screen are on RAM).
  • Initial load time is now almost instant.
  • Starting size is 0.3 gigs of ram (previously 1.6 gigs).
  • This will allow even larger Mods due to the improved RAM headroom.
  • Trade off is spawned objects must be loaded from the disk which is slightly slower (minor stutter).

Modding Improvements:

  • Brand new jpg compression with much lower files sizes (60% smaller).
  • Overall Mod stability improvements.
  • Reduced memory footprint for mods due to better compression.
  • Resolved many memory leak issues, especially when loading multiple Mods.
  • Improved load times when loading from the cache/drive.
  • Renamed ‘URL Images’ folder to ‘Images’ (cleanout old cache and improved the name).
  • Added more chat messages to inform players the progress of Steam Workshop syncing.
  • If special characters are in the file path, the mod save location will be changed to the Game’s Data folder.
  • Custom Model has a new object type “Board” (alt zoom does not work on Boards).

Settings Menu:

  • Added a checkbox to enable or disable controller input.
  • Mods can be saved to the Game’s Data folder or Documents/My Games (Save in the game folder if your OS username has special characters).
  • Voice chat volume sliders removed because new voice chat uses sound equalizing.

Layered Card Improvements:

  • Highlight now works on card layers properly, highlighting all the cards that will be picked up.
  • Multi-pickup and box selection will no longer mess up layered cards when grabbed.
  • Shaking a stack of layered cards will break them apart.
  • Held layered cards will no longer be ripped off into hands if dragged into one.

General Improvements:

  • Alt Zoom now works on locked objects, but ignores board objects.
  • Object rotations are even more accurate when dragging a held object into a hand.
  • Controller keybinds in the launcher are now labeled (Controller).

Fixes:

  • Fixed disabling hands while cards are in them, so they no longer fall through the table.
  • Fixed window mode being stuck on top of everything else even when alt+tabbing.
  • Fixed game resetting settings on first load.
  • Fixed expand arrow on Workshop and save files.
  • Special characters in Usernames will no longer be an issue for Mods.
  • Fixed camera zooming on table when changing color is in FPS camera mode.
  • Fixed download completion percent disappearing when loading directly from one custom mod to another.
  • Added a joystick recenter check to help fix the rotating camera bug (also can disable controller in setting)

Stay up to date on our development by following us on Twitter and Facebook!

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Update v2.6 Trading Cards, Controller support, & Hex Grids!

We had a great time at PAX Prime and it was great meeting some of you from the community! Here’s a picture of the two of us on the first day right before the doors opened.

Now that we’re back, we have got some great goodies for you. We’re happy to announce that we now have trading cards! So if you’re into collecting, you can now get all the cards, emotes, badges and backgrounds for Tabletop Simulator through Steam! In addition, this update brings awesome support for controllers and hex grids!

Trading Cards:

  • Full support for trading cards, including emotes, badges, & backgrounds

Hex Support:

  • Just like you can control the box grid, you can now create a hex grid.
  • Supports distorted hex shapes by scaling x and y axis separately.
  • Object snapping support for hex.
  • Rotational improvements allow proper hex control.

Controller Support:

  • Xbox 360 controller support has been added.
  • The controller layout can be seen by hitting the ‘Back’ button on your controller.

New Voice Chat:

  • Previous voice chat replaced with new system.
  • This change was due to some players experiencing memory leaks from the previous implementation.
  • Voice chat is now default enabled but can be disabled in the settings.

Engine Update:

  • Updated Unity to the latest version v4.5.3f in preparation for supporting the Oculus Rift.
  • Engine update also fixes the issue with fullscreen hosts alt tabbing causing issues for clients.

Control Improvements:

  • Greatly improved degree of control for rotating objects to 15 degrees, previously it was 45 degrees
  • Holding down the rotate keys will continuously rotate now objects now smoothly

Improvements:

  • Custom board added under the custom section in the Chest.
  • Each object held now has its own rotation so they all flip to the same direction when picked up.

Bug Fixes:

  • Fixed issue with grid settings not syncing when loading a save/mod for clients.
  • Fixed delay on copy -> paste grid snapping.
  • Fixed issue with 2 max player games not showing up on the server browser.
  • Fixed issue with resetting all cards and cards disappearing.
  • Fixed floating card bug when mousing over and rotating cards layered cards like in solitaire.
  • Fixed alt + reset camera bug causing the camera to bug out.
  • Fixed promoted icon disappearing from players that have changed colors.
  • Fixed possible chat now showing up bug.
  • Fixed alt zoom not working properly on custom dice for everyone except the host.
  • Fixed problem when failing to connect to passworded server then trying to join a server without a problem.
  • Fixed bug that was deleting icons from open chest windows when trying to delete objects.

We made a lot of changes in this update, so if you encounter any issues, please post on our support forum.

Stay up to date on our development by following us on Twitter and Facebook!

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Update v2.5 Overall improvements & general fixes.

Surprise! We said we wouldn’t have a patch this week, but we had time to get one out anyways! But for sure, there won’t be any patches the next couple of weeks because of PAX Prime.

If you will be at PAX, be sure to stop by our booth. We’ll be in the tabletop section of the Indie MEGABOOTH!

PAXPRIME

We also received our Oculus Rift kit, so after PAX, we’re going to be working on that!

Improvements/Changes:

  • Cut, Copy, and Paste is now working for promoted players.
  • Toggle zoom now works on locked objects just like a surface.
  • Greatly optimized code calls between scripts.
  • Optimized raycast checks for things like pointer position, grabbing objects, etc.
  • All file saving actions notify in chat the save location on your computer.
  • Added name protection when saving objects to the chest to avoid issues (alphanumeric and spaces only).
  • Copy then pasting an object will now immediately snap to grid, greatly speeding up setup.
  • Added a FPS cap of your monitors refresh rate to limit power consumption.
  • Better download completion tracking if objects are deleted when they are loading.
  • Decks now deal from whatever is on top even when flipped over, allowing you to deal from the bottom of the deck

Workshop:

  • Rewrote the workshop downloading code to be faster and less prone to errors.
  • The issues with downloading many mods at once is now resolved with a queueing system.

Bug Fixes:

  • Fixed issue with the material selection not working for custom models if a image was not supplied.
  • Box selection will no longer have issues selecting when being used from certain camera angles.
  • Color tint now properly saves for custom objects.
  • Late joining players will properly see color tints for custom objects.
  • Voice chat will no longer activate when typing.
  • Fixed Load Game window using the Saved Objects window.
  • Fixed issue with saved chest item button being cut off the top.

If you want to get the latest news on development feel free to follow us on Twitter!

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Update v2.4 – Spawn custom objects, chat overhaul, & improvements

We’ve got an exciting update this week as you can now spawn individual custom objects from the Chest menu, Workshop mods, and save files. In addition, the chat has been overhauled to the new UI, making it much easier to read. And of course all kinds of other fun things and fixes.

There won’t be any updates for the next few weeks as we prepare for and will be in Seattle for Pax Prime, so hope this will tide you over until the next update sometime in September. We’ll post info on our booth next week!

Chat Overhaul:

  • Chat has been overhauled with the new UI system
  • Chat window can be resized to your liking
  • Names are now only colored while the message is white
  • Chat overhaul finally fixes the Linux type through bug in chat
  • Mousing over chat and scroll wheeling will scroll the chat
  • Overall the chat should be much more readable and controllable than previous

Custom Decks:

  • Better memory cleanup for loading deleted decks from a save/mod
  • Duplicate card images for faces or backs will no longer use up extra ram
  • Overall memory usage should be lower and load speeds should be faster

Spawning Individual Objects:

  • Objects can now be saved to your chest menu and loaded again at any time
  • You can now spawn individual objects from a Workshop mod or save file without loading the entire save
  • Pressing the downward arrow on the button that normally loads the save will expand a list of all the custom assets in that save
  • Each custom object in the file will be listed with duplicates hidden
  • The objects can be spawned by pressing the button or dragging the button into the game world to spawn at that position
  • (Only works with single decks – merged decks will not work)

Dice:

  • Color tinting now works properly for all non metal dice, the numbers/pips no longer color
  • Dice normal map improvements, so reading dice is easier

User Interface:

  • Grid menu no longer forgets its values when opening, closing, or loading a mod
  • Fixed desync issues with values currently in effect and what is shown on the GUI (Host Options, Turns, Grid)
  • Promoted player changes are now reflected properly on the Hosts GUI and no longer shows old values
  • Host Options settings are now saved between games, helping to save time when setting up your games
  • Added black outline around the white text on the main menu to help with readability

Keybind Changes:

  • Cut, Copy, and Paste now require CTRL + (X, C, V)
  • Voice chat push-to-talk has been changed to ‘C’
  • Fixed ‘Flip’ command to no longer toggle zoom
  • (As always you can change your hotkeys in the launcher)

Box Selection:

  • Improved accuracy of box selection, especially at steep angles
  • CTRL + Box Selection does invert and adding selection
  • CTRL + Left Mouse/Grab does selection toggle on a single object
  • Overall selecting multiple objects should work just like your OS with file manipulation

Improvements/Changes:

  • Joining a game through a Steam friend while the game is closed will launch the game and connect you to the server
  • Loot bag now auto flips up when grabbed
  • Toggle zoom now zooms a percent amount instead of a fixed amount, this will help when playing on larger tables
  • Custom Models no longer require a picture/texture due to color tinting
  • Lowered the tolerance for cards sticking together to reduce card clumps
  • Host and promoted players can now flip table even if it’s disabled in host options

Bug Fixes:

  • Added a check for corrupted Workshop files, which will cause them to be re-downloaded
  • Fixed offset movement not working with stack objects like poker chips and cards
  • Fixed incorrect lock status for Custom Models on clients
  • Game rules will now properly sync between host and client when loading for the first time
  • Custom Table will now properly load custom images if its already in use
  • Fixed issue with search not working properly if you had scrolled at all
  • Round d6 dice will no longer have a metal and plastic toggle in the right click menu
  • Fixed custom collider disappearing bug when deleting objects with the same collider
  • Fixed bug with measure tool resetting if you left click during measuring
  • Fixed hold voice toggle being unchecked incorrectly even if enabled
  • Fixed desync for loading mods from the Workshop list
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Tabletop Simulator on Sale at the Humble Store!

Sale

Tabletop Simulator is on sale for 25% off through Sunday, August 11th at the Humble Store. Check it out!

Features:

  • Online sandbox playground that you play how you want.
  • Unlimited games thanks to sandbox, no rules design.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods with full Steam Workshop support.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 8 people can play together on the same table & talk on in-game voice chat.
  • The perfect “game night” fun due to seamless game loading & saving.
  • Hotseat mode allowing you to play locally on the same computer.
  • Tons of pre-made game modes with the option to make your own games.
  • Perfect for RPGs – build your very own role playing dungeons with our modular tileset.
  • Great admin tools to eliminate griefing in public games.
  • Multiple 360° panoramic backgrounds that change the mood.
  • Included game modes: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom, Dice, Dominoes, Go, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire
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Update v2.3 – Object tinting, material swapping, & lots more!

We’ve got all kinds of goodies for you this week. Thanks everyone for your feedback and suggestions!

We will be at Pax Prime this month in Seattle, so if you’re in the area, stop on by and say hi! We’ll provide more details about where we’ll be at when we get them.

Main Features:

  • Contextual Menu Overhaul
  • Object Color Tinting
  • Material Swapping
  • Multi Object Offset Movement
  • Search Workshop Files
  • Copy -> Pasting Multiple Objects
  • FPS Camera Raise and Lower
  • Workshop Tags Updated

Contextual Menu:

  • The right click/contextual menu has been revamped into the new UI system with added functionality
  • You can now tint the color of all objects using a color wheel
  • Grid will now be disabled on a per object basis, dice and quarter are disabled by default
  • Reset All Cards has been added back, now in the right click menu
  • You can now reset from each individual cards instead of only from decks
  • Material swapping has been added for Dice, Chess, and Dominoes (Plastic, Wood, Metal)

Multi Selection:

  • Picking up multiple objects now moves them with an offset just like how you picked them up
  • Shaking will remove any offsets when moving and clump them together like before
  • Copy and pasting more than one object at a time now works properly
  • You no longer have to mouse over an object; pressing the button will perform the action on all highlighted objects
  • Right clicking on an object can now be used to highlight objects one by one
  • Highlighted objects can now all be modified by the right click menu at the same time
  • Overall most actions should now be possible to be performed on multiple objects, either held or highlighted

User Interface:

  • Tags updated, RPG games renamed to Role-playing Games and Number of players changed to 1,2,3,4,4+
  • UI sounds now properly only play when you are interacting with a button or checkbox
  • Search has been added for Workshop, Save, and Load windows for easier navigation
  • Save new slot button is now colored grey for easier separation
  • Client contextual editing can be disabled by unchecking allow contextual in host options
  • Main game logo updated to fix aliasing around the cards
  • Disabling mod caching in the settings for one load will most likely fix any texture glitches that occur for a mod

FPS Camera:

  • Raise and lower has been added for the FPS camera (toggle cameras with the ‘P’ key)
  • This lets you control the FPS camera just like a traditional spectator camera in a FPS
  • Space now raises the camera up and CTRL lowers it in world space

Bug Fixes/Changes:

  • Toned down shininess on custom models, especially wood material
  • Fixed custom table yellow texture bug (might need to clear cache to fix issue, or disable caching mod caching for one load of the mod)
  • Locking object is working properly for held objects
  • Fixed card dealing and resetting with multiple decks/objects
  • Fixed table flicker when you select Tables in the Chest menu
  • Fixed bug that caused the camera to jam into the table when using the FPS camera and ALT
  • Fixed floating card bug when resetting a cut deck
  • Promoted players can now properly scale, lock, and use the contextual menu even if disabled in host options
  • Unlocked objects and custom objects will no longer float in the air until they are interacted with.

For quick updates, follow us on Twitter!

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Update v2.2 – More Steam integration, Workshop Tags, UI Improvements

We really wanted to get more Steam integration in this patch, so now joining games are even easier with your friends through Steam! Another much wanted request is being able to add a card to the bottom of the deck – so now you can!

We have a thread stickied on our sub-Reddit, that we’d love for you guys to participate in. This is your chance to post your most requested features Then upvote the ones you feel would be most useful to add to the game. This will help us see what features the community wants the most.

If you have a mod on the Workshop, please update your mod with the new tags that are now in effect!

Steam Integration:

  • People can tell when you are in a multiplayer game from their Steam friend’s list
  • You can now join people’s games from your friends list
  • Inviting people to your game now works, a chat message will also be sent
  • You can now filter on the server browser to only show your friend’s games

Pointer:

  • Your pointer is now rotated so you see it from the top, makes it easier to use at angles
  • Pointer now resizes to standard size when mousing over GUI elements
  • Increased the speed cap by 30% when releasing a physics object, allowing you to throw things harder

Grid:

  • Grid size is now more accurate with two decimal places instead of one
  • Rectangle grid is now possible by controlling both the X and Y axis separately
  • Sync axis checkbox will keep the grid size slider acting just like it did before
  • The grid snap speed is now just as fast as for the default games
  • Object snapping and offset settings now working for promoted players

UI:

  • You can no longer click through the dropdown list and not select any option
  • Changed some of the images on the Games selection menu for quicker recognition
  • You can now use tab to navigate multiple text input fields
  • Drag spawning now only shows the object that you are about to spawn and no longer the UI box
  • Promote Icon has been added to indicate promoted players
  • Window overlapping and dragging window improvements, pretty much every window should be draggable now
  • Fixed some of the remaining fonts that weren’t using Dynamic font
  • You can now change the picture for custom boards in the contextual menu (right click)
  • Fixed some issues where you couldn’t drag windows by their names
  • Fixed issue when the save and load windows button where grayed out

Features:

  • Added tags to the Workshop for easier sorting (tags are set when uploading or updating a mod in-game)
  • You can now put a card on the bottom of a deck by lowering and sliding the card into the deck
  • Everyone in the server can now deal, cut, and reset decks
  • Custom D6 dice rotation with the number keys has been added
  • 1 = (-90,0,0), 2 = (0,0,0), 3 = (0,0,-90), 4 = (0,0,90), 5 = (0,0,-180), 6 = (90,-90,0)

  • Mod caching can now be disabled in the settings for players that are having issues

Bug Fixes:

  • Fixed the voice chat icons not showing up properly in multiplayer
  • Fixed rock and tree displaying correctly in the Chest spawn
  • Fixed issue with password field going away if entered wrong once
  • Card shuffle animation now properly scales based on the size of the card
  • Grid snapping now works on loaded saves that have the overlay lines hidden
  • IRC enter key no longer brings up the in game chat
  • Fixed bug where the character limit for transfer rules was 4,096 instead of 6,000
  • (Linux) fixed the type through chat bug where keys would cause the game world to react

Hope you all like this update! We are continually looking for ways to improve various aspect of Tabletop Simulator. So we’re still working on memory leak issues, stability improvements, and much more! We are a small team and we’re doing everything we can to make sure everyone can enjoy and play the game. Thanks for your support!

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