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Type: Posts; User: Benjamin Dobell

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    I forgot to check back. However, 1.80 was...

    I forgot to check back. However, 1.80 was officially released a month ago. If the next TTS release could please include 1.80, with "pointerId" support that would be fantastic.

    From the release...
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    Lua Debugging + MoonSharp 2.0

    MoonSharp itself hasn't actually been updated in a couple of years now. However, TTS is still a few versions behind the latest official release. TTS is shipping with MoonSharp 1.5.0.0 (February...
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    Major onSave Bug

    This isn't so much a bug as a major design flaw, which is probably leading to all sorts of obscure bugs in a difficult to reproduce fashion.

    The onSave callback is being called from a Unity...
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    We were just having a discussion in the TTS...

    We were just having a discussion in the TTS Discord scripting channel and I realised there's actually a really efficient way to write co-routines using existing TTS APIs, specifically Wait. So indeed...
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    Digital Legacy's (XmlLayout developers) support...

    Digital Legacy's (XmlLayout developers) support was truly fantastic, in just over 24 hours they've already implemented support within XmlLayout. Support was so good I actually bought myself a license...
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    I could be wrong, but the OP was a bit vague....

    I could be wrong, but the OP was a bit vague. It's conceivable that Knil thought Nedok1 was simply asking for the ability to edit the XML from the right-click drop-down menu - in fact, he might have...
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    From a code quality point of view, this is a...

    From a code quality point of view, this is a reasonable approach. However, from a performance perspective it's not ideal.

    In all cases your co-routine is being resumed every single frame, however...
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    By the way, Berserk can't really fix this...

    By the way, Berserk can't really fix this themselves due to the way XmlLayout is written.

    Well, they technically can, but it wouldn't be pretty. They'd need to dynamically patch...
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    FoaS, if you want this to be added you'll want to...

    FoaS, if you want this to be added you'll want to contact the developers of XmlLayout (support email on linked page). I've just sent them an email asking the same. Assuming they make the change...
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    [SOLVED] A more robust StartLuaCoroutine

    Could we please get something like the following added to Global:


    public bool StartCoroutine(Closure function, Script script)
    {
    LuaScript luaScript = LuaScript.ScriptToLuaScript(script);...
  11. onObjectLeaveContainer only called for first card when dealing several cards

    When dealing card by hovering over a deck and pressing a number on the keyboard (i.e. Pressing the number '3' to deal 3 cards) `onObjectLeaveContainer` is only ever called for one card, not all cards...
  12. Just providing a quick update that I've...

    Just providing a quick update that I've open-sourced my work around for this bug (and a bunch of other stuff) at https://gitlab.com/BenjaminDobell/ge_tts

    For those interested the relevant package...
  13. Quick follow up, I had originally assumed this...

    Quick follow up, I had originally assumed this was an issue with TTS's physics manager seeing a card -> card collision and then only firing the card -> deck collision for one card. However, I am...
  14. onObjectEnterContainer never fires for bottom card

    This doesn't require anything complicated to reproduce, just two cards, it is reproducible 100% of the time.

    If one card is sitting on the table and you drop another on it, they will form a deck....
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