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  1. you will need to make a physical mesh for this...

    you will need to make a physical mesh for this...
  2. Network Update - How to test is UPD ports are open?

    How can I test if the UPD ports are open for TTS?

    https://snag.gy/TO6Mps.jpg
  3. I use DXTROY to record my TTS games. - example:...

    I use DXTROY to record my TTS games. - example: https://www.youtube.com/watch?v=UGN86A012gk

    You can also get SHADOWPLAY to record it as well if you have a NVIDIA card, in addition if you switch...
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    I'm not really sure I understand what you are...

    I'm not really sure I understand what you are asking here.... but here goes!

    TTS has two built in functions to handle HEX tiles... so you do not need anything but the images.. no models.

    So...
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    Q and E has always changed the facing of the die....

    Q and E has always changed the facing of the die.

    If you need dice to snap into position, remember you can right click on them and turn ON the "snap" flag. Now when you drop the die on your...
  6. Way to have HAND POPUP able to use multiple hand zones.

    Many games have more than one hand of cards.. and a LOT of games have communal cards.

    What would be cool is a way to assign what hand is viewed in the popup. You could make it so it has a little...
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    yeah I get that... but I think this is what he...

    yeah I get that... but I think this is what he was trying to ask. This is why when you posted the ... table thing he didn't recognise it as he was trying to call single arguments.
  8. have a look at stumps "bowl counter" mod... ...

    have a look at stumps "bowl counter" mod...

    http://steamcommunity.com/sharedfiles/filedetails/?id=946300090

    It uses a detection on a object that reads data on the object and then uses it to...
  9. If you have a 5 card deck and draw 5+ cards after...

    If you have a 5 card deck and draw 5+ cards after the patch it will draw all those cards. Though if you only have a single card left then the deck is no longer a deck and it is now a card.. so you...
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    ... means you can add a ton of things and they...

    ... means you can add a ton of things and they all get added to the table and then you need to go though the table to access each individual variable added.

    I think what you are trying to do is...
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    Sticky: could you explain this please? So this is...

    could you explain this please?



    So this is a local path? Do we need to put the path as a URL so it can be accessed by other people using the mod on the workshop?
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    what sticky thread and settings?

    what sticky thread and settings?
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    Been aaway for awhile... what is this "include"...

    Been aaway for awhile... what is this "include" feature? Is that documented now?
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    Instead of "spawning" it.. you can use a hidden...

    Instead of "spawning" it.. you can use a hidden zone scaled to 0,0,0 and placed up high out of the way or something... and then just use the script to move it and scale it. That way the zone will...
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    Ahh, this is why my buttons still work.. mystery...

    Ahh, this is why my buttons still work.. mystery solved! (at least for me)
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    That is strange and interesting... as like i...

    That is strange and interesting... as like i said.. I have a bunch of mods with reverse objects with the buttons dragged under / inside other object and all the mods are still working fine.

    I like...
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    interesting... When "face down" dose it loose the...

    interesting... When "face down" dose it loose the mouse over "button" icon?



    Are you sure.. I have a number of mods where I have buttons attached to a reverse object that is then locked and...
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    no... it is just a custom function.. I called...

    no... it is just a custom function.. I called megafreeze.
  19. Anyone know any methods for triggering buttons on other objects?

    Anyone know a method where you can click a button on a object and have it activate buttons on other objects?
  20. you can scale and move hidden zones pretty...

    you can scale and move hidden zones pretty easy... so you could have the scipt make a 0,0,0 scale hidden zone off the table somewhere.. scale and position around the hand, and then disappear again...
  21. oh, I thought you were doing a tutorial series on...

    oh, I thought you were doing a tutorial series on scripting... it wasn't until I had time to look closer that I realised it was a tutorial on how to use your extension.
  22. Ok... I found a "dirty" work around for this.......

    Ok... I found a "dirty" work around for this....

    Basically if you move a card into the hand zone with smooth, then it dose not auto correct the orientation as it enters the hand zone like it dose...
  23. Question about ATOM - Can you set it up so it saves "FOLDS"?

    Atom has a function where you can collapse code blocks.. it calls it "folding" according to google.... I was wondering if there is a way with TTS to set those folds in Atom but have them stay folded....
  24. oh I get it.. .thanks a lot man!

    oh I get it.. .thanks a lot man!
  25. Sorry, I do not understand what you have written....

    Sorry, I do not understand what you have written. I think that is the same as the API page.. but what dose that actually mean?
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