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  1. Thread: AIMS

    by Alfredo
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    1,927

    Here's a direct link to the workshop, by the way....

    Here's a direct link to the workshop, by the way.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1640107535

    -Al
  2. Thread: AIMS

    by Alfredo
    Replies
    5
    Views
    1,927

    Hi, all. I've reached a point where AIMS seems...

    Hi, all.

    I've reached a point where AIMS seems ready for public consumption. All of the code (roughly 5,300 lines [including source code documentation]) is available to the world under a Creative...
  3. Thread: AIMS

    by Alfredo
    Replies
    5
    Views
    1,927

    Thanks for your feedback, Tragic! I've...

    Thanks for your feedback, Tragic!

    I've continued refining AIMS; recently I've added "strategic beacons" (special markers one can place around the game board to denote locations that are to be...
  4. Replies
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    798

    Turns out, I've now dealt with the situation. ...

    Turns out, I've now dealt with the situation. The issue was a grid of marker objects (more than 1000 of these) in addition to whatever else I had on the game board. The markers are small and, quite...
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    Interesting. I wonder how pauses between physics...

    Interesting. I wonder how pauses between physics casts would seem to reduce instances of the error? Perhaps they don't, but it appeared they did due to coincidence?

    Thanks for the feedback,...
  6. Thread: AIMS

    by Alfredo
    Replies
    5
    Views
    1,927

    AIMS

    Hello, Forum.

    I've recently completed initial development of something I call AIMS: the Artificially Intelligent Miniatures System.

    By way of this post, I'd like to gauge (some of) the TTS...
  7. Replies
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    798

    Question Regarding Physics.cast

    Hello, Forum.

    I’m working with sphere and ray casts, and encountering the following periodic error:

    “Error in Script (Global) function <Physics.cast>: exceeded the maximum number of hits”
    ...
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