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  1. [ADDED] Can clone object get it as well?

    Can clone object get it as well?
  2. Not solved.

    Not solved.
  3. Disabled shader pre-cache in steam settings,...

    Disabled shader pre-cache in steam settings, feels better, we will see
  4. Tabletop Simulator using 100% Disk

    I keep having an issue after about 4-5 save/plays from Atom, that my whole computer locks up and TTS is using 100% of my disk. After I 'end task' , it goes back down to normal levels. So it's obvious...
  5. I had a similar issue with pulling object models...

    I had a similar issue with pulling object models by guid from bags. BUT, I saved the game with the objects on the table, then put them in the bag and the scripts work fine as the guid's now stay the...
  6. The capability to change the preset LUT's in the lighting menu from scripts

    I wasn't sure how lighting worked and I tried changing to an LUT and using MrStumps Light saver to save it to. But then soon realized it doesn't save those.

    The ability to change them from...
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    What's the difference? What is whitespace all...

    What's the difference? What is whitespace all about?
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    Cool I will look for it. Here is the reason why I...

    Cool I will look for it. Here is the reason why I want to have a "return" to activate the search instead of having to draw


    https://www.youtube.com/watch?v=geD2Q1KxaIw

    here is the code for the...
  9. No, TTS works fine offline in single player. But...

    No, TTS works fine offline in single player. But using Atom with TTS to get and push scripts seems to not work offline
  10. Why do I have to be Online to get Lua Scripts from TTS?

    I can only get lua scripts while connected to the internet and I cannot push save/play updates either without being connected?

    What's the deal? Is this how it works?

    I am also having a problem...
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    How can we make use of the input function? Can it...

    How can we make use of the input function? Can it be triggered on hitting return after typing? It seems the input function triggers when the word for the function is reached and then again when you...
  12. looks good man!

    looks good man!
  13. Yes, I will show example

    Yes, I will show example
  14. Scripting Area of Effect _ Example

    Here is my solution.

    A card enters play that gives the monster an area of effect. When you pick up the monster and move it, you have to move the area of effect zone as well. So first

    Card...
  15. So the workaround to spamming the forum with...

    So the workaround to spamming the forum with videos is to make new threads, spamming the forums? lol :cool:

    I guess youtube messed up my voice on upload. It doesn't sound like that on the video on...
  16. @Tragic - here are the videos. How do I update...

    @Tragic - here are the videos. How do I update the thread title?

    part 1

    https://www.youtube.com/watch?v=tPdjPCclCTo

    part 2

    https://www.youtube.com/watch?v=1v2iXNe0_Yg
  17. No, I don't think I should post that to public....

    No, I don't think I should post that to public. Maybe one day after the 2nd KS delivered.
  18. Why is takeObject() - taking 2 tokens, when I only instruct to take 1?

    if enter_object.getName() == "Bleeding" then
    for _, object in ipairs(zone.getObjects()) do
    if object.getName() == "Way of the Rust" and object.getRotation().z < 165 then
    ...
  19. Kingdom Death Table - Full of Scripting Applications

    I finally posted my Kingdom Death Table to Public. I worked on this for 3-4 months straight along with my partner Kijan. There are all kinds of scripting examples in the table. I thought others may...
  20. That makes much more sense. Thanks for explaining...

    That makes much more sense. Thanks for explaining it.
  21. I'm all for adding to / enhancing stuff. But they...

    I'm all for adding to / enhancing stuff. But they shouldn't change the default behaviors of functions. That causes problems, as we have seen here. Luckily it wasn't too big of an issue (cost me...
  22. Berserk - Please have some considerations on effects of altering your functions

    By changing the takeObject function to default to smooth, unless you provide smooth=false, you have basically created a shitload of work for me to retroactively alter the code in my mods. Were...
  23. here is the code section from MrStumps bags. It...

    here is the code section from MrStumps bags. It looks like he already has set lock



    function buttonClick_place()
    local bagObjList = self.getObjects()
    for guid, entry in...
  24. Well, this has been broken for a lot longer than...

    Well, this has been broken for a lot longer than a week. What I meant was, it's been over a week and there hasn't even been a reply to my post. Whatever they "addressed" did not fix the issue for...
  25. Over a week and no answer? Please address this....

    Over a week and no answer? Please address this. Once this is fixed, I will no longer update because it seems shit gets broken all the time. Why should I spend a huge amount of time (over 3 months)...
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