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Type: Posts; User: FoaS

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    I agree, but I'd rather it get taken a step...

    I agree, but I'd rather it get taken a step further: I wish there were a way to force what axis to use for alt-zoom for models, and the ability to override any alt-zoom view with a UI structure.
  2. It's coming in the next patch. Knil said that in...

    It's coming in the next patch. Knil said that in the discord a few days ago.
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    I normally don't do this, but I think having a...

    I normally don't do this, but I think having a player as a physical object to my modified would be a bad idea. One of the first things that I learned with VR is to not move the player (the player...
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    Additional joint type: "PointAt" it just follows...

    Additional joint type: "PointAt" it just follows the rotation of an object so that it's always looking at the object it's "joined" to.
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    check out the Gizmo tool

    check out the Gizmo tool
  6. option to have UI still visible/usable while in onscreen hand

    Name says it all. is there a possibility of adding some kind of option to allow the UI to be visible/usable in the on-screen hand when an object is in the hand-zone?
  7. AssetBundle objects will not stay in player hand

    Title says it all. I've tried with multiple asset bundles of my own making and making of others. No asset bundle will stay in a player hand.
    Can confirm I have the Hand flag turned on.
    I've tried...
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    Better script sharing - function.bind

    So, from what I understand, this may be a limitation with Moonsharp apparently, but it's worth asking.

    there are two things that I want to showcase/request.
    - I would love to be able to alter...
  9. [SUPPORT] The lead Dev / owner of berserk stated on the...

    The lead Dev / owner of berserk stated on the Discord last night that the next patch will fix this. I don't know why they didn't post here, but they are on it, it seems.
  10. Transparency (Texture alpha) for custom models.

    So I know that we have on/off alpha, but I think it'd be very helpful to have proper transparency for custom models.

    I know that this has been brought up before, and I believe shadows were cited...
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    new Joint Type: Slider

    I mean, the title is pretty self-explanatory, but just in case - being able to restrict the lateral movement of an objected joined to another by an arbitrary pair of positions (min and max) would be...
  12. You need a nested loop here. If you're grabbing...

    You need a nested loop here. If you're grabbing all the objects in a zone, you then have that object, if the object is a deck, then you can loop through the information in the deck.
    OR, you can grab...
  13. You can totally do this with a web server running...

    You can totally do this with a web server running a simple API and spawnObjectJSON
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    yeah, the more I read the documentation on this,...

    yeah, the more I read the documentation on this, the more I think that self.getJoints() is was intended to return a table containing subtables that each represent a joint that ENDS on self, rather...
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    reverse of getJoints()

    it seems that self.getJoints() gets what self is linked to. Can we have the reverse, where it returns a list of objects linked to self?
  16. Quality of life for UX - ability to move the caret by a word.

    One of the best things in windows is that you can hold control down and use the arrow keys to jump a word rather than a character. You can also hold down shift and control to use the arrow keys to...
  17. just a little thing: Paper material for custom models

    Since the material is what dictates the sound scheme used for an item, can we have one that just re-uses the sound effects for cards?
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    For future searches, after further...

    For future searches, after further experimentation, it's been determined that there was an issue with the colorspace of my normal map. Normal maps MUST be in sRGB Colorspace to function correctly....
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    Ummm... wut? https://i.imgur.com/u8Bkt0z.png ...

    Ummm... wut?

    https://i.imgur.com/u8Bkt0z.png

    https://i.imgur.com/VHB0Qhi.gif
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    Okay, here goes. ...

    Okay, here goes.

    https://i.imgur.com/uGX2Kya.png

    The Dome objects on the left column have no normal map applied - the domes on the right have a texture that is all #8080FF
    that color SHOULD...
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    I realized that this got really rambly and not...

    I realized that this got really rambly and not well collected. I will be posting screenshots of what's going on in a bit.
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    Normal maps and reflections getting screwy?

    Hey guys,

    First, if like to confirm if TTS expects normal maps to be Object space or Tangent space.

    If Tangent space, what is the color that TTS expects as "neutral" ?

    The reason why I ask...
  23. [SOLVED] https://i.imgur.com/FEnZKEQ.jpg

    https://i.imgur.com/FEnZKEQ.jpg
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    SetComponentVar clarification?

    Copy and pasted from my reply to the v11.1 announcement thread:

    What kind of things can we change with setComponentVar? The documentation doesn't say much of anything in the way of constraints....
  25. [UPDATE] What kind of things can we change with...

    What kind of things can we change with setComponentVar? The documentation doesn't say much of anything in the way of constraints. Can we set texture slots on materials using URLs for example?
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