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Type: Posts; User: Tragic

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    infinite bags all have the same object in them.....

    infinite bags all have the same object in them.. so every object in the bag will have the same GUID.. but TTS requires every GUID to be unique in the scene.. when a object is spawned and has the same...
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    when you clone() something you can store the...

    when you clone() something you can store the object in a variable... then you can use any of the Get Functions on it...

    This is sudo code I am not sure it works or uses the correct things, I am...
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    Sticky: The old bug in TTS that screws up the display is...

    The old bug in TTS that screws up the display is back for some reason.. I think it is when windows 10 scales for 4K monitors.

    https://i.imgur.com/Neei7Y9.png

    I hope there is a way to fix...
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    Well, my mods.. what they do is read the text...

    Well, my mods.. what they do is read the text file and phrase it and then use the card names to pull the cards from bags...

    So.. say the deck reader reads "Spider if Many Legs x 3" or something...
  5. This is a known thing for ages.. hand zones will...

    This is a known thing for ages.. hand zones will also "catch cards" id the smooth movement goes through them. I have no idea of that is something that are intending to look at.. my bet is that there...
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    He man.... Hi from BGG!!! You ever see my Galaxy...

    He man.... Hi from BGG!!! You ever see my Galaxy Defender mod! haha..

    Anyway... check out my LoTR LCG mod (search for dwarrowdelf) or my Call of Cthulhu mod... both of them have working deck...
  7. When I started in TTS I had zero programming...

    When I started in TTS I had zero programming experience.. and now I am able to make pretty decent mods.. even if my code is "Frankenstein" style.

    Things I did....


    Programming is all...
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    Sticky: This tool has been removed from Nexus... due to...

    This tool has been removed from Nexus... due to the virus issue... no idea if it is still in development or what.... but this is an absolute MUST tool for TTS... I hope it gets fixed at some point....
  9. I have recently been playing with a new...

    I have recently been playing with a new technique. Instead of using actual shadow casters... you can edit the object itself and change the colour. A White colour is default and allows the hue of the...
  10. Has SNAPS been made stringer? Can we adjust how strong they are?

    Some off my mods seem to behave a little diffrent now as the snap points seem to have a larger area of effect. Meaning you used to need to place the card or token more "in the correct place" for it...
  11. seriously.. this is kind of ridiculous... can no...

    seriously.. this is kind of ridiculous... can no one explain to me how this function works?
  12. make a "enter" and "exit" thing to hide them. ...

    make a "enter" and "exit" thing to hide them.

    I forget the exact code as I am so rusty (been out of the modding scene for a while) but in the API there is a function for enter scripting zone and...
  13. Another month... a new year.. and still no...

    Another month... a new year.. and still no answer... : (
  14. echo, echo, echo... . . .

    echo, echo, echo... . . .
  15. links doesn't work : (

    links doesn't work : (
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    ur welcome. Yeah that is what it dose.....

    ur welcome.



    Yeah that is what it dose.. what I meant is that when it fetches the card one of the versions will place the found card AND the original card into a 2 card deck face down. Once it...
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    As an Aussie this annoys me a lot as well.. but...

    As an Aussie this annoys me a lot as well.. but AUD pricing is a automatic conversion done by Steam itself. I do not think it has anything to do with Berserk. They only introduced AUD prices a few...
  18. Is there a way to force TTS to open at a certain resolution in windows mode?

    Is there a way to force TTS to open at a certain resolution in windows mode?
  19. I do not use Unity much for TTS... but isn't...

    I do not use Unity much for TTS... but isn't there a "receive shadows" option you can turn on in the properties in TTS itself?

    Also, I think you have the critical eye of the creator going on.....
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    wow... may we see a screenshot of your scene.. as...

    wow... may we see a screenshot of your scene.. as I have never seen that before and I have used a cast on token bowls and Rosenberg tile blocks and stuff that have tons of individual objects in them.
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    oh gee... it is never enough!! haha. UPDATED :...

    oh gee... it is never enough!! haha.

    UPDATED : 30/11/2018

    ADDED : I have, as per-request, added a second tool that deals the new cards out into separate decks and face down. It works exactly...
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    Ok there you go......

    Ok there you go...
    https://steamcommunity.com/sharedfiles/filedetails/?id=1577283316

    Basically just drop your card on the cog and it will fetch other cards by the same name. Even if there is more...
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    Ok.. when I find some time I'll look into...

    Ok.. when I find some time I'll look into this....

    I was thinking a small tool.. you could place next to the deck.. the player drops their card onto it, and it draws the new card for them.. then...
  24. Thread: AIMS

    by Tragic
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    This seems like a awesome project.. I would love...

    This seems like a awesome project.. I would love to see a demo of it in action... the only thing is that everygame is so different. For this to be a workable tool for modders to use you will have to...
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    Are these cards hidden from other players?

    Are these cards hidden from other players?
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