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Type: Posts; User: Unreal_Ed

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    Choosing depth for Custom UI

    I wasn't sure if this should go in this suggestion forum or the normal one since it only... sort of touches on scripting...?

    I think it'd be great to be able to let us choose the depth of Custom...
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    True. Would be much easier to have onObjectFlip()...

    True. Would be much easier to have onObjectFlip() though
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    Agreed with this. It could be really useful a lot...

    Agreed with this. It could be really useful a lot of times since a LOT of games use flipping. It's fine (and potentially even good) if it misses flips done manually by holding alt and rotating.
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    Choosing color for pings

    It would be great to be able to set a ping's color in its function.

    Currently, the pingTable() function only pings the table of the color of the player class called before it. It would be nice to...
  5. Programmable pings that only show up for certain players

    It could be really useful to have pings that only appear for certain players.

    For example, I could program a script to remind a player to end their turn if they have done certain things, or if...
  6. There are advantages to having a new system: It...

    There are advantages to having a new system: It would be much faster to implement than having to create a whole working UI, ESPECIALLY for simple functionality (in my idea, it's as simple as calling...
  7. No collisions between objects in your cursor

    I would really love it if Collisions between objects in your hand cursor were disabled.

    Currently, when you grab multiple objects by right-clicking while holding an object those objects will...
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    Pick-up and Drop Rotation Values

    It would be great to be able to set custom Rotation Values for pick-up and drop.

    What I mean by that is that you could set the orientation an item would be rotated to when it is either picked up...
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    Gonna make a bump for this request, as I think it...

    Gonna make a bump for this request, as I think it could be really cool. I'll add that it would be great if we could set those LUTs on a per-player basis (but it might need a way to see which players...
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    Also, it would be nice to have these LUTs...

    Also, it would be nice to have these LUTs numbered as -3, -2, -1, and 0. The reason for that is that there are currently 115 LUTs, so adding them to the end would make them LUTs #116-119. If other...
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    LUTs for colorblindness

    It would be great to have LUTs for colorblindness.

    They would be LUTs that correspond to the 4 major types of blindness: the 2 red-green ones, the yellow one, and the full black-and-white one (I...
  12. A simpler but also very powerful addition would...

    A simpler but also very powerful addition would simply be custom buttons in the context menu. Basically, just like there's a button for "delete" or "copy", we could add our own buttons to do specific...
  13. One problem with this is that it's very easy for...

    One problem with this is that it's very easy for a player to move an object around tons of times without even realizing it. If you do, then you'll have to do a ton of right-clicks and going through...
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    Hidden zones that stay hidden in teams

    It would be really valuable to be able to create Hidden zones that stay hidden for players of the same team.

    Currently, when 2 players are on the same team, they automatically reveal the contents...
  15. addToXML and addToCustomAssets (for UI code)

    It would be useful to have addToXML and addToCustomAssets functions.

    These UI functions would be similar to setXML() and setCustomAssets() but by ADDING that XML and those CustomAssets instead of...
  16. Disable() function to deactivate (but not delete) an object

    It would be great if we could disable objects without deleting them.

    By this, I mean having a way to make items disappear visually and in their ability to be interacted with. You could still refer...
  17. Volume slider for players in teams when non teammates are talking

    It would be great to have a slider to lower non-teammates when they are talking.

    It gets really annoying when you're trying to chat in teams and there are people talking in the main chat at the...
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    Edit button for Notebook

    It would be nice to have an edit button inside the Notebook

    Currently, clicking anywhere on the page of the notebook will remove the formatting and show the [i] and markups on the text. These...
  19. More control over who can see a Notebook page

    It would be nice to have more control over who can view a page in the Notebook.

    Ideally, we could create sets of colors that can view a page, instead of having one per color. We should also be...
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    Internal links in Notebook

    It would be nice to be able to add internal links in the Notebook.

    By "internal links" I mean that we could set certain text to redirect the player to another page or even another part of the same...
  21. Reordering tabs/pages in the page list of the Notebook

    Would be quite nice to be able to re-order the list of tabs/pages in the Notebook.

    The order of the tabs in the Notebook can't currently be re-ordered at all. It would be very nice to be able to,...
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    Separators for Notebook tabs

    Would be nice to have separators for the Notebook tabs.

    These separators would simply space out the tabs/pages in the list of pages on the left of the Notebook, so we could organize them neatly.
  23. Bold, underline, italics, color buttons for Notebook

    It would be nice to have buttons in the Notebook for formatting text.

    There would be a bar at the top of the window (maybe on the side of the title box, or underneath it) with buttons for Bold,...
  24. That's what I meant by "(and the zones themselves...

    That's what I meant by "(and the zones themselves could disappear like they do with the Grab tool)"
  25. That's a good point! It would save you from...

    That's a good point! It would save you from having to click the "custom token" button 50 times if you have 50 tokens to import, for example. And that's not an insignificant time save!

    As for the...
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