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  1. every save/load cycle the hand zones get position...

    every save/load cycle the hand zones get position shift due to some sort of precision loss (like y=4,23 become y=4,19 etc)
    and if they end up too low the game will put names on the floor

    move the...
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    use atom with tts plugin...

    use atom with tts plugin https://api.tabletopsimulator.com/atom/
    also api is described there
  3. bump 5char

    bump 5char
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    maybe it could be scripted with...

    maybe it could be scripted with https://api.tabletopsimulator.com/player/#lookat ?
  5. hovering over a button disables ping command

    can't ping with tab to point to a button someone is looking for
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    the only way this ever gonna get used, is if it's...

    the only way this ever gonna get used, is if it's placed in top right corner with the current players, as a toggle button "Looking for players ON"/"Looking for players OFF"

    no one want's to go...
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    all of a sudden, eight months later, it's fixed

    all of a sudden, eight months later, it's fixed
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    press h

    press h
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    well the workaround is to save some stuff to your...

    well the workaround is to save some stuff to your chest and delete them off your table until the table itself saves
    then you can reverse it as a guest or whatever

    but then again there is no...
  10. dude one of your opening lines that night is ...

    dude one of your opening lines that night is
    Sidelong i need a mod to politely troll
    I'll spare you the rest
  11. no. there is about 2MB limit - if the table has...

    no. there is about 2MB limit - if the table has too much stuff the save will never transfer over to guests and it will never be written to disk on their end...
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    is this issue in the backlog or will never be...

    is this issue in the backlog or will never be fixed (like too low priority or inc. with current network code)?
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    Guests can't load or save big tables, but there...

    Guests can't load or save big tables, but there seem to be a different code path when people join, since guests can join big tables that are hosted or loaded by host, but cannot save or load big...
  14. no, anyway use the checking one

    no, anyway use the checking one
  15. > -- You also need to find pssoible single...

    > -- You also need to find pssoible single cards in all draw and discard piles.
    if it's a single card it will be found by getAllObjects already, no need to do this

    > -- Loop Through...
  16. >I was wondering if anyone has a way to do a...

    >I was wondering if anyone has a way to do a getAllObjects() but ignore hand zones?

    get a list of guids from getAllObjects and remove from it all the guids you find in getHandObjects
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    getObjects from decks and bags

    Currently bag.getObjects() and deck.getObjects() return two different tables

    bag: index, guid, name
    deck: index, guid, nickname, description, lua_script

    You will have to keep the old ones for...
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    well turns are now logged in game chat and all I...

    well turns are now logged in game chat and all I needed I log there as well with scripts...
    when it comes to me I don't need it anymore ;)
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    but we're talking about promoted players, they...

    but we're talking about promoted players, they have access to all of that information already by the save file
  20. not to mention if the rights holder really wanted...

    not to mention if the rights holder really wanted to - the law enforcement could be evolved and then they HAVE TO investigate and steam will be compelled to cooperate and it can end pretty badly for...
  21. Sometimes people don't want to share, most...

    Sometimes people don't want to share, most obvious is not having to deal with a take down fallout on your steam account in case of item being flagged for copyright violation.
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    promoted players - scripted zone GUID

    Promoted players can create scripted zones, but can't see GUID nor copy it's GUID to clipboard...
  23. Like in starcraft...

    Like in starcraft...
  24. Maybe they saved all the assets and recreated the...

    Maybe they saved all the assets and recreated the mod by hand...
    Or is it too perfect and you suspect they where able to save the game as a non promoted host?
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    yea like wiggle or bounce or something also some...

    yea like wiggle or bounce or something
    also some people can't hear audio clues
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