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Type: Posts; User: LordAshes

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  1. [SUPPORT] I am sure this is a stupid question but are you...

    I am sure this is a stupid question but are you sure you were not the Grey (Spectator) player? The light grey player is a Spectator player which can navigate around the game world but not interact...
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    Can you explain more what the actual results are...

    Can you explain more what the actual results are as opposed to the expected results? Are you getting only 69 cards? Are you getting more than 69 cards but the images are not correct?

    Work Around:...
  3. AssetBundle Does Not Respect setInvisibleTo()

    I have a workshop with 3 objects. One is an Asset Bundle of a door which animates open and closed and produces a creak sound when operated. The second is a Asset Bundle of a windows that does the...
  4. Open up the save game file and check to see what...

    Open up the save game file and check to see what it says. This will help determine if the problem is with the saving of the session or loading of the session.
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    Workaround: This is currently possible but it...

    Workaround:

    This is currently possible but it is a little more work. You can use the object's setInvisibleTo(). This function takes a table of player colors to which the object is invisible. I use...
  6. Not sure if you realize that there is a...

    Not sure if you realize that there is a Suggestions section to the Forum where this content would be more applicable.
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    [SOLVED] Alternate Fog Of War Implementation

    The problem with the TTS Fog of War (FoW) is that it does not understand the concept of walls - it is purely based on the distance from the revealer. This means that when the revealer is in a room...
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    Player Color Based Interactable

    The interactable property is useful to prevent static objects from being accidentally moved by players. However, in RPG games there are lots of objects which should not be interactable by players and...
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    [CRASHES] You can try the following: Have him/her start TTS...

    You can try the following: Have him/her start TTS with a LOCAL game (not Multiplayer). Then have him/her try opening the desired workshop. If this loads, it should cache the various objects on...
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    I don't think there is a function for this. You...

    I don't think there is a function for this. You can select individual objects by getObjectFromGUID() where the GUID for objects can be seen in the right content menu under scripting (and if you click...
  11. [SUPPORT] Open the JSON file corresponding to the save game...

    Open the JSON file corresponding to the save game (table) you are trying to load using a text editor which shows lines. Go to the indicated line and see if there is anything out of the ordinary.
    ...
  12. [CRASHES] Usually when you are talking about Tabletop...

    Usually when you are talking about Tabletop Simulator, the term "game" refers to official DLC that you run inside Tabletop Simulator (as opposed to "Workshop" which is a user created contents). But...
  13. Table Top Simulator (and Discord) Weekly D&D 3.5 Edition Game

    Looking for a replacement player for our current weekly D&D 3.5E game. We use Table Top Simulator and Discord for our weekly game which is held weekly on Wednesdays from 7:00 to 9:00 EDT.

    The...
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    A couple notes: 1. At one point a couple weeks...

    A couple notes:

    1. At one point a couple weeks ago, many of my assetBundles for my Workshops disappeared. However, shortly afterwards they reappeared. I am guessing it was some glitch on the Steam...
  15. [CRASHES] Are all games crashing or is it a specific one?

    Are all games crashing or is it a specific one?
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    Workaround: You could run a script on Update...

    Workaround:

    You could run a script on Update that checks each players pointer against any objects that are to have tool tips. If the pointer is within the bounds of the object, create a UI element...
  17. Expose Image/Diffuse For AssetBundle Objects

    Asset Bundles are a great feature of TTS but once created they cannot be easily customized because the user does not have access to the Image/Diffuse texture file for the objects in a Asset Bundle....
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    While that is a possibility, I don't like it...

    While that is a possibility, I don't like it because the button labels cannot be unique. As such this would work for stats that are common to all players but it does not work for custom rolls. For...
  19. [SOLVED] Tutorial: Custom Multi State Objects (How To Make And Use)

    Most of you who have done some TTS work have probably already figured this out but I knew how to do this a while back and when I came back to TTS, it took me a while to remember how to do this, so...
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    Drawback of Asset Bundles

    Asset Bundles are a great functionality of TTS. They allow the inclusion of actually animated content as opposed to content that just switches state. This is not only useful for animated characters...
  21. [SUPPORT] Don't know why the microphone would not be...

    Don't know why the microphone would not be working if it works in other apps. It sounds like it is configured correctly at the OS since you are able to use it with other apps. When you look at your...
  22. Thread: HTML5

    by LordAshes
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    [SUPPORT] Can you provide more information? Is this when...

    Can you provide more information? Is this when you are using the TTS Tablet object?
  23. Nice idea but be careful with this solution. Not...

    Nice idea but be careful with this solution. Not all AssetBundle objects (if any) use the Color Tint because their textures/images are embedded in the assetBundle. So while the above solution will...
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    You might want to check out my RPG Framework at:...

    You might want to check out my RPG Framework at:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1838539309

    It has the following features:

    1. Player specific, multi page, roll macros...
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    [SUPPORT] Can you provide some details on what you are...

    Can you provide some details on what you are doing. Normally you do not paste images onto TTS objects. Normally you use one of the Custom types and paste the URL of the image into the Image/Diffuse...
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