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    Scene System v2 updated

    https://steamcommunity.com/sharedfiles/filedetails/?id=1705223216

    I've updated the Scene System mod for the first time in a couple of years. A lot of new features that you can read about on the...
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    Steam Group - TTS Scene Builders

    http://steamcommunity.com/groups/scenebuilders

    I've created a group with the intent of gathering together some of the TTS players who like to create and use 3D scenes in TTS for their RPG's or...
  3. Thread: New DM Tools

    by dig65
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    You won't need to worry about it, I'm done with...

    You won't need to worry about it, I'm done with you.
  4. Thread: New DM Tools

    by dig65
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    Thank you for considering my reasonable concerns...

    Thank you for considering my reasonable concerns a "half baked feud", characterizing them as unsubstantiated, and expecting me to do what you want me to do. I'll handle this how I choose, thank you.
  5. Thread: New DM Tools

    by dig65
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    Thank you for finally answering my question. I'm...

    Thank you for finally answering my question. I'm not a negative person, and I think my contributions to the TTS community are proof enough of that. I believe I deserved at least a clear answer to my...
  6. Thread: New DM Tools

    by dig65
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    You simply didn't answer my question, and you...

    You simply didn't answer my question, and you made some statements and assumptions about Scene System that are completely wrong. For instance, the fundamental premise of what it actually does, which...
  7. Thread: New DM Tools

    by dig65
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    Respectfully, this looks like you combined a...

    Respectfully, this looks like you combined a simplified version of my Scene System mod with Almega's Shadow Grid mod and added a different trigger mechanism (except the table image stuff, because...
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    There were a lot of requests for a soundboard to...

    There were a lot of requests for a soundboard to control the sound loops and one-shots in this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=772687187

    So I created a soundboard that...
  9. If it's changed from the current proportional...

    If it's changed from the current proportional scaling method, please make it a non-default option. Most of us rely on button scaling when we create control objects in games, and expect them to scale...
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    I'm going to add a soundboard that will manage...

    I'm going to add a soundboard that will manage sounds across all my mods, so stay tuned for that.

    We still can't make an assetbundle that non-Unity users can use in TTS to just point at their...
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    In case this is useful to you: ...

    In case this is useful to you:

    http://steamcommunity.com/sharedfiles/filedetails/?id=772687187
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    I made this. When scripting allows triggering,...

    I made this. When scripting allows triggering, I'll add a dashboard to control it. But for now you can use the right click menus to trigger or loop the sounds.
    ...
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    You need to wait a frame or two until the cloned...

    You need to wait a frame or two until the cloned object is fully spawned. I suggest using a coroutine.
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    Ambient Sound Loops & One-Shots for RPGs

    http://steamcommunity.com/sharedfiles/filedetails/?id=772687187

    These cubes have sound loops and one-shots on them for RPG games.

    Right-click and use the Looping Effect or Trigger Effect menu....
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    Almost all of my assetbundle mods have looped...

    Almost all of my assetbundle mods have looped sounds on them. Here's one example: http://steamcommunity.com/sharedfiles/filedetails/?id=767360053

    You have to create and setup the looping audio in...
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    Update: This now includes a Lightning Strike (4...

    Update: This now includes a Lightning Strike (4 strikes of increasing intensity, with sound) and Lightning Ball (like a plasma ball, perfect for magic or mad scientist labs). Both are on transparent...
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    My Scene System mod has a true line-of-sight...

    My Scene System mod has a true line-of-sight feature that blocks pieces from being revealed if they are beyond a wall, just FYI. Only works when you have things on a shrink board (vs. inside a...
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    Rivers - particle system animations for rivers

    Hi everyone!

    http://steamcommunity.com/sharedfiles/filedetails/?id=769482231

    Another particle system animation mod with some cubes to help you build rivers and other flowing water scenes.
    ...
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    One observation: you used the same mod that you...

    One observation: you used the same mod that you used during development so when it became public is was already "old" from Steam's point of view. That probably affected its exposure.
  20. [SOLVED] I'd love a hotfix, of course, but it's probably...

    I'd love a hotfix, of course, but it's probably not critical unless you have other things to bundle it with. Thanks for confirming, though. I'll assume some of these ideas will work once you update.
  21. [SOLVED] Thanks Lucky Seven! Entirely possible that...

    Thanks Lucky Seven! Entirely possible that there's a trick we're missing. Wonder if I should post a bug, or wait for Knil or Kimiko to see this and confirm?
  22. [SOLVED] TTSAssetBundleEffects - Trigger Effects - particle systems?

    Can anyone working with AssetBundles confirm the following (so I can see if it's me, my installation, or an actual problem with the TTS script):

    I can't get *particle systems* to trigger as part...
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    I get this, and I'm totally down with it (btw,...

    I get this, and I'm totally down with it (btw, Knil has said he'll look into us being able to take over the sun and the skybox, which is how you'd achieve a pitch black room), but I'm wondering how...
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    Gotta, totally makes sense! The fog is created...

    Gotta, totally makes sense!

    The fog is created using particle systems, and I tried to keep it as light as I could while still getting the effect, but some less powerful computers can't handle too...
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    I don't know if this meets your needs, but I've...

    I don't know if this meets your needs, but I've created some tools that are designed to help with the storage, presentation, hiding and revealing of scenes. Scene System is the main toolset, and you...
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