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Type: Posts; User: grant10k

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    Searching in VR has never worked for anyone since...

    Searching in VR has never worked for anyone since VR was introduced more than a year ago. They're aware of it, but it's super low priority.
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    I don't think they can have a custom launcher to...

    I don't think they can have a custom launcher to solve the popup, because Steam needs a VR specific launch option to launch a game directly into VR.

    Besides, it would just be replacing one popup...
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    This, and because keys can be rebound to other...

    This, and because keys can be rebound to other things, hotkey shouldn't be hard-coded to any particular button. I can't see "Second key from tab" working. What even is that? A computer doesn't know a...
  4. Can you link to the mod on the workshop?

    Can you link to the mod on the workshop?
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    Nah, it's one of those things where I'd use it,...

    Nah, it's one of those things where I'd use it, but it's not so critical that I'm willing to hack it in.

    The main point is that the item doesn't highlight if you can't use it. Any scripted...
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    Player lock zone and player item lock

    Have a zone where only one player (or list of players, or team, or whatever) can interact with anything in that zone. No other players can touch or highlight anything in that zone, and the owner...
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    Every game that supports both VR and non VR has...

    Every game that supports both VR and non VR has this popup. It's coming from Steam. DOTA 2, Keep Talking..., and Tabletop Simulator all do this.

    The only solution I can think of would be to have...
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    [ADDED] I'll do you one better. Just drag the star...

    I'll do you one better. Just drag the star around.
    http://imgur.com/fRhdpWz.png
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    Suggestion: Enhanced rotate button.

    There are two buttons (on each controller) that rotate objects by a set amount. Like, 10/second or something.

    It's a big touch button, so I'm thinking, why split it up into two directions?
    ...
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    One way to do the UI if you don't have a tracked...

    One way to do the UI if you don't have a tracked controller would be a gaze mouse, where the mouse is essentially whatever you're directly facing. Like a laser glued to your forehead ("I figure every...
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    Yeah, pulling apart your hands to make yourself...

    Yeah, pulling apart your hands to make yourself bigger is really odd.

    You're using your hands to get a grip on reality, and you're pulling that reality apart. That means that you should be...
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    I believe the rational here is that since most of...

    I believe the rational here is that since most of the action happens below the horizon, having the laser point forwards all the time becomes a strain on the wrist because you have to point it...
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    Ha. Called it.

    Ha. Called it.
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    Nope. It would be cool though, if whenever you...

    Nope. It would be cool though, if whenever you use the trigger's 'click', it would grab another item, so long as you don't let go fully.
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    It would be ideal, for sure. Preferably the game...

    It would be ideal, for sure. Preferably the game would have to be built for simplicity from the ground up, like Fantastic Contraption. I think that TTS is a bit too complex as a base game to...
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    There's a place for realism for sure, but I'd...

    There's a place for realism for sure, but I'd argue that the loading area isn't it. That starts to get dangerously close to skeuomorphism, which is a design philosophy where elements look like real...
  17. I'd like to set other VR players into ghost mode...

    I'd like to set other VR players into ghost mode as well. Being opaque to other VR users can get in the way some times.
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    At the rate VR updates have been coming out, the...

    At the rate VR updates have been coming out, the touch controllers might come out first.

    It's sort of a hard problem to solve, I think. In keyboard/mouse mode, you don't actually see your own...
  19. Ha. :rolleyes: Then don't pull my quote and leave...

    Ha. :rolleyes: Then don't pull my quote and leave out the context
  20. Tabletop Simulator's minimum requirements are...

    Tabletop Simulator's minimum requirements are 17GB of ram.

    No, actually, check your steam folder. Do you have a "VR" folder? If so, delete it. Tabletop Simulator loads up the wrong config files if...
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    Photoshop. \_(ツ)_/

    Photoshop. \_(ツ)_/
  22. That is actually insightful. Turns out, you...

    That is actually insightful.

    Turns out, you don't need to set a symlink from the /vr/runtime folder to the steamroot, if you just rename/delete the /vr/runtime folder outright, it also fixes the...
  23. It's a little more complicated than that. ...

    It's a little more complicated than that.

    With the linked folders workaround, the log can be found in Program Files\Steam\logs, but with that workaround it's not affected by the bug, so there's...
  24. Suggestion: Change scale gizmo to better illustrate relative change.

    The double-grip transform/scale/rotate gizmo shows two boxes. One represents 'you' and the other is the room, but it's not clear which is which.

    I suggest replacing the colored box with a little...
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    Suggestion: Floating menu idea

    Basically the idea is "Do it like tiltbrush", but I thought I'd throw in some visual aids as well.

    I think that making the offhand controller (left for me, right for you Flanderses out there) a...
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