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Type: Posts; User: joker8552

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  1. I found that you actually can create and destroy...

    I found that you actually can create and destroy hidden zones in script - following example creates two zones and removes one of them


    fowWhite = { name = 'White', position = {8.77, 5.83,...
  2. oh, thank you! forgot that save file is simple...

    oh, thank you! forgot that save file is simple json, and thanks for pointing, that one cant't add remove zones at will - will use placing under table (same as i done with set of dies when i was...
  3. Hidden zones management - is it availible in scritps?

    Can't find any way to create or get existing hidden zone instance. Is there a way to do that in scripts?
  4. bump!

    bump!
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    Especially when there are nameplates on base...

    Especially when there are nameplates on base territory set in TTS
  6. Is there some rules about dlc translations?

    I'm on finishing state of translation of this DLC to russian, and wanted to ask if there are some rules that i may accidentally break?

    As for now i'm:
    Doing my own translation - fully my work...
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    missing titles of Heroes call territories

    here i found pics of expansion territories with nameplates - it's strange to see them in TTS without it.
    841842
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    [SOLVED] kind of necromancy to ressurect this thread - i...

    kind of necromancy to ressurect this thread - i made this mod firstly to make war easier with scripted zone for it http://steamcommunity.com/sharedfiles/filedetails/?id=1263662512 - also some other...
  9. Rotation shouldn't be availible when object is locked.

    When you lock an object you still can rotate it if it has rotation values. For example, i added sides names with rotation values for a card that used as a map in tiny epic kingdoms, usually you...
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    line numbers in TTS editor would help to find...

    line numbers in TTS editor would help to find faulty line from error message faster, and fix it if it's not something complicated.
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