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Type: Posts; User: dhdyer

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  1. Asset Bundle Material Editing with New Component/Children Scripting

    I've been loving the new control that these commands offer for my custom assetbundles!

    https://api.tabletopsimulator.com/component/#gameobject-children-commands

    I can access the Skinned Mesh...
  2. [SOLVED] Well, turns out I don't know how to change it to...

    Well, turns out I don't know how to change it to solved haha.
  3. [SOLVED] I'M CHANGING IT TO SOLVED BOYS!!!! With the...

    I'M CHANGING IT TO SOLVED BOYS!!!!

    With the onUpdate function, I just tracked the motion of the asset by plugging its rotaion -90 degrees into the bag's .setRotation. I also added a function to...
  4. [SOLVED] Thanks again MrStump! Your math worked out great!...

    Thanks again MrStump! Your math worked out great! I'm brand new to coding, so apologies if the code is ugly, but here is the script I used for it:
    All of this happens after onDropped()


    --inputs...
  5. [SOLVED] Thanks Mr. Stump!! The Scaling worked...

    Thanks Mr. Stump!! The Scaling worked PERFECTLY!!!! Still messing around with the parameters for the equation to make it look nice.

    Here is a video of the effect!
    https://youtu.be/A36Vc4g7TwM
    ...
  6. [SOLVED] @ Tragic The ultimate goal is to have an attack...

    @ Tragic
    The ultimate goal is to have an attack animation [custom asset bundle] be pulled out of the bag [custom model] in the center, and when it is put down on a space in the grid it rotates and...
  7. [SOLVED] Need help with a position, rotation, and volume scaling script

    I have some animated custom assets that I would like to script. I am brand new to scripting, and I'm at a loss on how to get them to rotate and scale based on distance from an object. I've gone...
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    [solved]

    Just figured it out. Feel Like a reallll doofus haha. I forgot to add the assets into a prefab. After doing that the collision worked just fine.
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    Asset Bundle collision problems

    I'm trying to use a small box collider on this animated asset bundle in Unity, but TTS imports it with the default collider which is far too big. What's going on here, and how do I get the smaller...
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