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Type: Posts; User: JTE_

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  1. shuffleStates produces internal errors if it selects the current state.

    OS: Linux (Ubuntu)
    Test case: `obj=obj.shuffleStates()` (from another object)

    Output: Works correctly when a new state is selected.
    In cases where the current state is selected, the script dies...
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    You might just have to reuse one set of buttons...

    You might just have to reuse one set of buttons for everyone and instead identify the player who pressed the button on the Lua side of things. The "Player" object will be the first argument passed to...
  3. [SUPPORT] (Linux) Music Player works with local files only.

    Maybe this is just me, but whenever I put a URL into the Music Player, I get "WWW AudioClip Error: Cannot connect to destination host" and cannot play any music. Is there any chance this is a problem...
  4. Player.setHandTransform overwrites loop parameters??

    OS: Linux (Ubuntu)
    Example: https://steamcommunity.com/sharedfiles/filedetails/?id=1854955168 (Hidden workshop upload with no tags)

    Basically the internal state of for loops is getting smashed...
  5. This appears to be a bug with the Music Player's...

    This appears to be a bug with the Music Player's MP3 capability specifically.

    You can work around it for now by converting the music files you use to an Ogg format instead.
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    (Linux) Scroll bars reversed

    Scrolling the mouse wheel down makes UI scrollbars go up and vice versa.
    The "Controls" window labels my MWheelUp input as MWheelDown and vice versa, even for zooming.
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    (Linux) Music player "WWW AudioClip Error"

    The music player works correctly for local files (MP3 format suffers from the looping bug reported elsewhere, OGG works okay but the player is very quiet)

    But the moment I put in a remote URL...
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    You're a mad scientist, MrStump.

    You're a mad scientist, MrStump.
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    Nice new AssetBundle scripting!

    So.
    Since in-game the Looping and Trigger Effects of AssetBundles are labelled starting with 1.
    And Lua itself is also 1-based, for the purposes of table arrays and math.random (the latter being...
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    If you have multiple such radios that all use the...

    If you have multiple such radios that all use the same model, how would you put the model in a Secondary AssetBundle and use that...?! Is that what your Looping Effect 0 is...?
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    It would end up being prerendered to a compressed...

    It would end up being prerendered to a compressed DirectX texture in video memory anyway, rendering SVGs continuously in realtiime is a chug... I guess it could reload the texture at a higher...
  12. Thread: Add custom sounds

    by JTE_
    Replies
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    5,116

    :( ... I am not excited to work with Unity. ...

    :( ...

    I am not excited to work with Unity.

    But I suppose I must.

    Thank you for your patience. 🙇
  13. Seconded. Or if not the ability to turn off the...

    Seconded. Or if not the ability to turn off the headset ghost (for reasons of avoiding room-scale cheating?), at least the ability to turn off the hand controller ghosts of other players when the...
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    Suggestion: Non-VR cursor in VR mode

    I am one of the unfortunate few who kickstartered Oculus from the beginning. I therefore am stuck with a free consumer version Oculus Rift instead of an HTC Vive, and an Xbox One controller instead...
  15. Thread: Add custom sounds

    by JTE_
    Replies
    6
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    5,116

    Add custom sounds

    I do not know if AssetBundles have this functionality already or not because if so no AssetBundle has used it so far.

    But frankly I find it completely ridiculous that literally the only thing in...
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