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Type: Posts; User: Unreal_Ed

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    De-synced Music Player

    It would be really cool to have de-syncing capabilities on the music player.

    The idea here is to have scripting methods to allow a human player to hear a different song from the others. The reason...
  2. I think inputs in most mods are usually filled...

    I think inputs in most mods are usually filled with pretty short strings. Usually, it's just numbers or 1 word like a name, like in those counters you linked actually (but not the notes).

    I still...
  3. I forget exactly but you might be able to always...

    I forget exactly but you might be able to always flip it if you're the owner (or are promoted?). But I'm not sure.

    Btw you can turn off the top UI either in Configuration or by pressing CTRL+F2...
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    Add Music Player events for scripting

    It would be very nice to have events that trigger when something happens with the Music Player.

    There are several kinds of events that would fire when using the Music Player. Here are the ones I'd...
  5. For the table flip, you know you can turn that...

    For the table flip, you know you can turn that off in the permissions, right? That said, I agree that Table Flip could be hidden away in a sub-menu somewhere.

    As for scripting, I've been a...
  6. Randomized zones that don't ask at game start

    It would be great if we could create randomize zones that don't ask the player for confirmation when a game starts.

    The confirmation menu for randomize zones is pretty annoying. It's in the middle...
  7. I disagree it should be removed, but the issue...

    I disagree it should be removed, but the issue should be addressed. Having Ctrl+Z seems like it would be very beneficial, for example, not just for this particular problem. Also, what do you mean by...
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    Default and Saved positions for Menus

    It would be really nice if Menus had default positions around the screen and would save new positions when moved.

    Currently, every menu pops up in the middle of the screen. When you're not playing...
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    So there actually IS a setting for this. It's in...

    So there actually IS a setting for this. It's in Configuration -> Interface -> Misc. I just remembered that that menu exists. A toggle would still be nice as sometimes you want to take a bunch of...
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    Having a toggle on the top of the Search UI would...

    Having a toggle on the top of the Search UI would make a lot of sense for this. Hovering it would have a tooltip that says what the toggle does in more details
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    Seconded, though scripted camera control has been...

    Seconded, though scripted camera control has been requested for a long, long time now. Hopefully soon, since we just got 2 long long time requests
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    Allow objects in Custom UI

    It would be really powerful to allow objects to be added to custom UI elements.

    What I mean by that is imagine a custom UI with a picture of a bag in it, and if the player clicks and drags off of...
  13. Text displayed on alt-preview (rules-boxes)

    It would be great to be able to display text next to cards in Alt-zoom!

    The reason for this is that it would be great to have Slay the Spire-style rules text next to the cards, like this:
    1044
    ...
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    Highlight ON card images (with rules)

    It would be great to be able to add on-card highlights.

    What I mean by that is, it would be very useful to be able to recreate what digital card games do where you can put your cursor over a...
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    You should clarify what you mean, because I have...

    You should clarify what you mean, because I have no idea what you're requesting
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    Choosing depth for Custom UI

    I wasn't sure if this should go in this suggestion forum or the normal one since it only... sort of touches on scripting...?

    I think it'd be great to be able to let us choose the depth of Custom...
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    True. Would be much easier to have onObjectFlip()...

    True. Would be much easier to have onObjectFlip() though
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    Agreed with this. It could be really useful a lot...

    Agreed with this. It could be really useful a lot of times since a LOT of games use flipping. It's fine (and potentially even good) if it misses flips done manually by holding alt and rotating.
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    Choosing color for pings

    It would be great to be able to set a ping's color in its function.

    Currently, the pingTable() function only pings the table of the color of the player class called before it. It would be nice to...
  20. Programmable pings that only show up for certain players

    It could be really useful to have pings that only appear for certain players.

    For example, I could program a script to remind a player to end their turn if they have done certain things, or if...
  21. There are advantages to having a new system: It...

    There are advantages to having a new system: It would be much faster to implement than having to create a whole working UI, ESPECIALLY for simple functionality (in my idea, it's as simple as calling...
  22. No collisions between objects in your cursor

    I would really love it if Collisions between objects in your hand cursor were disabled.

    Currently, when you grab multiple objects by right-clicking while holding an object those objects will...
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    Pick-up and Drop Rotation Values

    It would be great to be able to set custom Rotation Values for pick-up and drop.

    What I mean by that is that you could set the orientation an item would be rotated to when it is either picked up...
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    Gonna make a bump for this request, as I think it...

    Gonna make a bump for this request, as I think it could be really cool. I'll add that it would be great if we could set those LUTs on a per-player basis (but it might need a way to see which players...
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    Also, it would be nice to have these LUTs...

    Also, it would be nice to have these LUTs numbered as -3, -2, -1, and 0. The reason for that is that there are currently 115 LUTs, so adding them to the end would make them LUTs #116-119. If other...
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