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Type: Posts; User: Tragic

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  1. [UPDATE] PDF Import is extremely cool imo... One...

    PDF Import is extremely cool imo...

    One Suggestion though...

    Table Scene lighting effects the PDF token, this is not a bad thing in some ways but a Rule wants to be a very nice flat shade. If...
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    Sticky: SetUp Scripts Much of the current scripting in...

    SetUp Scripts

    Much of the current scripting in TTS mods is to speed up setup.. placing components and all that. This is particularly true for large expansion games. Most of my modding is around...
  3. Is it possible to activate a "save" with out actually saving a file?

    In TTS scripting you can have function onSave() and onLoad().. to save data for various variables so next time the mod is loaded off a save of a game in progress, it remembers everything...

    Is...
  4. Got it... function add(target, source) for...

    Got it...


    function add(target, source)
    for i in pairs(source) do
    if target[i] == nil then
    target[i] = {}
    end
    for j in pairs(source[i]) do
    target[i][j] = source[i][j]
  5. [lua] - Anyone know how to add to list[string][string] tables together?

    I have a number of large lists that are formatted like this...


    listA = {}
    listA['Suburb Name A']['Street Name'] = {data1 = 'Stuff', data2 = 'stuff, data3 = 'stuff}
    listA['Suburb Name...
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    Sticky: HandPosition Error (Work Around) As any TTS...

    HandPosition Error (Work Around)

    As any TTS modder knows there is a annoying bug that is there but kind of trivial so it gets passed over for more important things in the dev cycle. I'm talking...
  7. The two methods I have been using are floating...

    The two methods I have been using are floating "shadow objects", (see my Mage Knight Mod) or changing the COLOUR TINT trhough scripting.. noth work very well. There is a RPG system people use for...
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    you can get variables from other objects in the...

    you can get variables from other objects in the scene by using obj.getVar('varableName') or getTable()... so what you want to do is get the variables that are controling the readouts of the other...
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    Yes it is possible.. but without a lot more...

    Yes it is possible.. but without a lot more information it is hard to help you with exactly how.

    The script API has a number of ways to detect objects as they are manipulated by the player. These...
  10. You can use "getVar" / "getTable" and "call" to...

    You can use "getVar" / "getTable" and "call" to use functions and variables on other objects or from Global
    Mr Stump's Explination
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    Sticky: Been a while... here is a new script! Custom...

    Been a while... here is a new script!

    Custom Name and Description based on rotation of object
    (Original Idea by Mark)

    The custom rotation value system allows you to set your own NAME tooltip...
  12. The "rotation values" option does this very well...

    The "rotation values" option does this very well for tool tips NAMES.. but it would still be awesome if you could also set a custom DESCRIPTION per rotation value.
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    Sticky: SOLVED Finally found a solution for this.......

    SOLVED

    Finally found a solution for this.... right click on the exe, select properties and go into COMPATIBILITY.. then click CHANGE HIGH DPI SETTINGS and tick OVERRIDE HIGH DPI SCALING.... and...
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    infinite bags all have the same object in them.....

    infinite bags all have the same object in them.. so every object in the bag will have the same GUID.. but TTS requires every GUID to be unique in the scene.. when a object is spawned and has the same...
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    when you clone() something you can store the...

    when you clone() something you can store the object in a variable... then you can use any of the Get Functions on it...

    This is sudo code I am not sure it works or uses the correct things, I am...
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    Sticky: The old bug in TTS that screws up the display is...

    The old bug in TTS that screws up the display is back for some reason.. I think it is when windows 10 scales for 4K monitors.

    https://i.imgur.com/Neei7Y9.png

    I hope there is a way to fix...
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    Well, my mods.. what they do is read the text...

    Well, my mods.. what they do is read the text file and phrase it and then use the card names to pull the cards from bags...

    So.. say the deck reader reads "Spider if Many Legs x 3" or something...
  18. This is a known thing for ages.. hand zones will...

    This is a known thing for ages.. hand zones will also "catch cards" id the smooth movement goes through them. I have no idea of that is something that are intending to look at.. my bet is that there...
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    He man.... Hi from BGG!!! You ever see my Galaxy...

    He man.... Hi from BGG!!! You ever see my Galaxy Defender mod! haha..

    Anyway... check out my LoTR LCG mod (search for dwarrowdelf) or my Call of Cthulhu mod... both of them have working deck...
  20. When I started in TTS I had zero programming...

    When I started in TTS I had zero programming experience.. and now I am able to make pretty decent mods.. even if my code is "Frankenstein" style.

    Things I did....


    Programming is all...
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    Sticky: This tool has been removed from Nexus... due to...

    This tool has been removed from Nexus... due to the virus issue... no idea if it is still in development or what.... but this is an absolute MUST tool for TTS... I hope it gets fixed at some point....
  22. I have recently been playing with a new...

    I have recently been playing with a new technique. Instead of using actual shadow casters... you can edit the object itself and change the colour. A White colour is default and allows the hue of the...
  23. Has SNAPS been made stringer? Can we adjust how strong they are?

    Some off my mods seem to behave a little diffrent now as the snap points seem to have a larger area of effect. Meaning you used to need to place the card or token more "in the correct place" for it...
  24. seriously.. this is kind of ridiculous... can no...

    seriously.. this is kind of ridiculous... can no one explain to me how this function works?
  25. make a "enter" and "exit" thing to hide them. ...

    make a "enter" and "exit" thing to hide them.

    I forget the exact code as I am so rusty (been out of the modding scene for a while) but in the API there is a function for enter scripting zone and...
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