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Type: Posts; User: MikeBlyth

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  1. This bug was reported two years ago and is still...

    This bug was reported two years ago and is still not fixed!??
  2. UI elements frozen after hide and show

    My custom UI input panel works fine, but becomes completely dead after being hidden and then shown again. It no longer responds to clicks and can't be dragged. I set up a test so that pressing "1"...
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    Apparently the bug is still there. I seem to have...

    Apparently the bug is still there. I seem to have done exactly what you did, but with a whole dialog panel. If I hide it and then show it again, it will be totally dead. It doesn't respond to clicks,...
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    Thanks, LordAshes. Good suggestion. I am trying...

    Thanks, LordAshes. Good suggestion. I am trying to make all the scripting functions in the game optional, for players who want to do everything themselves, but that wouldn't stop me from having a...
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    How to select objects with scripting

    How do you use scripting to select a group of objects? I want to bring certain dice to the player's area and "select" them all so that they can then be rolled as a group. I see there is a...
  6. Particle effects - Anyone with recent success?

    Has anyone successfully created triggered particle effects recently, in the past year or two, since TTS started using the recent versions of Unity? I've been unable to get them to work when...
  7. [SOLVED] I have the same problem and desperately need to...

    I have the same problem and desperately need to know how you solved it!
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    It took a long time, but I figured this out. I...

    It took a long time, but I figured this out. I think there should be an example in the documentation for how to spawn an asset bundle, because as far as I could tell, the instructions aren't correct...
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    [SOLVED] Can't spawn asset bundle

    This should be simple. What am I doing wrong? Instead of the asset bundle loading, I get the dialog box to import an asset bundle. Actually, there are two empty dialogs, one below the other. If I...
  10. Adding particle effects - can't figure out how

    I'm trying to generate some confetti for winners. I have made a confetti particle system in Unity but it's not working when I import it. Apparently I have not properly "attached" it to an object for...
  11. Thanks. I might try a flat collider, but it would...

    Thanks. I might try a flat collider, but it would be strange to have the pieces able to fly through the walls. I suppose that wouldn't happen as long as the lift height is higher than the walls of...
  12. Trouble with colliders -- how to get objects to fall into a box?

    I'm trying to create a box to contain game objects. It must be quite simple but I haven't got it yet. I imported an open wooden crate object, basically a cube with the top missing. When I dropped...
  13. [SUPPORT] Thanks ... I just ran into the same problem and...

    Thanks ... I just ran into the same problem and would never have figured out that solution.
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    Custom UI icons - what are they?

    I'm just trying out the custom UI. The docs refer to an icon defined by a string value. What is this icon? An object in the game? A bitmap? Is the string value supposed to be the UID or what? I can't...
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    Thanks, Lord Ashes. I guess for the level I'm...

    Thanks, Lord Ashes. I guess for the level I'm working at now, it's easier just to attach the script to an object and drop that object. I was thinking more in terms of a debugging console where I...
  16. I see now that there is a function, ...

    I see now that there is a function,
    setLuaScript( script) Input a string as an entity's Lua script. Generally only used after spawning a new Object.
    That might work.
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    Can scripts be run manually?

    So far, I haven't found any way to test my scripts other than attaching them to some event, for example running when I drop the red die. Is there a way to manually call a Lua script? I know about the...
  18. Thanks. Now that you mention it, I did that in...

    Thanks. Now that you mention it, I did that in another part of my simulation, so that's a good workaround if it's not possible to dynamically assign functions.
  19. How to attach a trigger function to a spawned object?

    After spawning a new object, how can I attach to it a trigger function such as onDrop()? I tried putting

    onDrop = function(info) print('Dropped!') end

    into the spawn parameters but it...
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