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Type: Posts; User: Huffel

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  1. [SOLVED] I can't find an option to set the [SOLVED] prefix...

    I can't find an option to set the [SOLVED] prefix myself. This bug was fixed with the last hotfix. Thank you very much Berserk :o
  2. [SOLVED] Bag content counter erroneous (starts at 2)

    If you spawn a bag it will show "2" on mouse over. If you add items the counter increases. This bug occurs in singleplayer and multiplayer.

    Steps to reproduce:
    1. Spawn bag from Components ->...
  3. [SOLVED] v10.0: Scripting Zones no longer support functions

    Update v10.0 broke an inofficial but great feature of scripting zones. In my mods I put all code related to a certain scripting zone into the scripting zone object. This no longer works since...
  4. I would have use for this feature as well.

    I would have use for this feature as well.
  5. [UPDATE] Thank you very much for this big update....

    Thank you very much for this big update. Especially the lighting settings are a great addition and I am very happy to see scripting being enhanced.

    You guys are doing a great job! :o
  6. I posted an example for it in this thread:...

    I posted an example for it in this thread:
    http://www.berserk-games.com/forums/showthread.php?2503-Spawning-a-custom-object-inside-scripting-zone-breaks-onObjectEnter-Leave-events

    It would be...
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    Unfortunately not. I have been hoping to get such...

    Unfortunately not. I have been hoping to get such a function for a long time. I also created a suggestion thread for this:...
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    This would still be a veeeeeeeeeeeeeeeeeeeery...

    This would still be a veeeeeeeeeeeeeeeeeeeery important addition for me.

    My mod has micro lags because of the amount of objects held in bags to be spawned from scripts. Once those bags are...
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    I want to remove the states. Deleting the whole...

    I want to remove the states. Deleting the whole thing and respawning just the state I need as a new object is a great idea - Thanks!

    Edit: works great, thanks again :o
  10. [SOLVED] This is really strange. I played around with my...

    This is really strange. I played around with my example some more but I cannot get it to break.
    I tested:

    Putting the timer ID in a variable
    Make the timer function throw an error instead of...
  11. [SOLVED] I tested it just now, for me it still works to...

    I tested it just now, for me it still works to delete the timer in the onDestroy() event. It is important to consider that the onDestroy events are only called for objects, not global:


    My test...
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    How to reset an object with states?

    Hello,

    does anyone know how to reset an object with states from Lua? I have tried the .reset() function but apparently it does not work for states or I am doing something wrong :(

    Thank you for...
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    I would like to use this feature to improve...

    I would like to use this feature to improve performance for my mod. A save file for a small setup has more than 65000 lines and I assume this has something to do with the regular lags I am...
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    I would like to have this feature as well.

    I would like to have this feature as well.
  15. [UPDATE] This update introduced a major bug for me...

    This update introduced a major bug for me regarding scripting zones:
    http://www.berserk-games.com/forums/showthread.php?3600-Update-8-7-messed-up-scripting-zone-scale

    It would be nice if you...
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    I have the same issue:...

    I have the same issue:
    http://www.berserk-games.com/forums/showthread.php?3600-Update-8-7-messed-up-scripting-zone-scale

    My solution:
    a) wait if there will be a hotfix
    b) spawn a dummy object...
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    Update 8.7 messed up scripting zone scale

    With update 8.7 the scripting zones seem to be about 20 times larger in scale than they actually are. This is big problem for my mod since I attached buttons to scripting zones.

    8.6: This is how...
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    Yes, it is a bug:...

    Yes, it is a bug:
    http://www.berserk-games.com/forums/showthread.php?2503-Spawning-a-custom-object-inside-scripting-zone-breaks-onObjectEnter-Leave-events

    An object spawned inside a scripting...
  19. I thought about something like this for my mod...

    I thought about something like this for my mod too. It is doable but there won't be any protection from cheaters.
    This is what I was thinking about:
    Create a board with a button for each player to...
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    You can create a custom model and tick the type...

    You can create a custom model and tick the type "Bag" in the object settings. This will make it work just like the normal bags.
    This workshop item is a custom model for example:...
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    I currently have many objects with snap points...

    I currently have many objects with snap points (~40 with >400 snap points in total) stored in bags. The bags and their content are saved every few seconds and have to be loaded whenever someone joins...
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    [ADDED] Yes, I meant the tooltip like the description...

    Yes, I meant the tooltip like the description text. It should only appear if the cursor stays on the button for a while.
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    [ADDED] Tooltips for buttons

    Not a cruicial feature, but it still would be nice to have if it is not too much trouble to implement.
  24. Thread: onFlip event

    by Huffel
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    onFlip event

    I would like to have an event to react on players flipping an object. It would be great if it came with the color of the player who flipped it as a parameter.
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    [ADDED] Distinguish left and right click on a button

    It would be very helpful to pass an indicator the button function to tell if it was a left or a right click. Currently they are treated the same.

    This would allow us to
    a) ignore right clicks...
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