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  1. [UPDATE] dizneyguy, I feel your pain. I've put...

    dizneyguy, I feel your pain.

    I've put scripting aside for a while until things settle down.
  2. Seeking playtesters for Kepler a planetary colonisation game on TTS

    Hi there,

    I'm designing a boardgame and, like a few other hoobyist designers, got into TTS to help me with prototyping and playtesting. I'm at the stage where I need new players - there is only so...
  3. Yes, sorry, I should have been more explicit. I...

    Yes, sorry, I should have been more explicit. I meant taking a card with an offset within the deck, counting from the top of the deck, as in take the second card, or the third card, or the nth card....
  4. I had this issue too. The default position used...

    I had this issue too. The default position used for takeObject should really change to the top card, so it matches what a mouse swipe would do, and conforms with expectations. That means the actual...
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    http://steamcommunity.com/sharedfiles/filedetails/...

    http://steamcommunity.com/sharedfiles/filedetails/?id=642802279
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    Quick demo... This version loses the guid of...

    Quick demo...

    This version loses the guid of the shuffled deck, but keeps the name and description, and works with any deck. It no longer requires hard-coded numbers for numbers of cards, but...
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    I guess it depends on how important the deck's...

    I guess it depends on how important the deck's identity is. The deck's nickname and description could always be stored and given back to whichever anonymous deck ends up in the same location as the...
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    Hi Quaxo, I made a working example of a...

    Hi Quaxo,

    I made a working example of a similar approach, and can send it to you if you like.

    I am reluctant to post it here because it is 90% hack and workaround, and 10% shuffling. Some of...
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    Exactly. You have to balance the probability of...

    Exactly. You have to balance the probability of someone making a mistake in seeding/applying the RNG vs the probability of 15 shuffles leaving a clump of cards together. No point in saying, as you...
  10. Okay, thanks! Still, it might be worth...

    Okay, thanks!

    Still, it might be worth highlighting some of the highly usable functions that are in those libraries and likely to be of particular interest to scriptors... os.time() and...
  11. Nice to hear that os.time() is supported. Most of...

    Nice to hear that os.time() is supported. Most of us are new to Lua, so it would be great if some of these valuable functions were highlighted in the API documentation, even though they are not...
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    Why are you so confident it is not a fault in the...

    Why are you so confident it is not a fault in the RNG?

    Also, the algorithm has been posted above and looks acceptable (if the index is truly random).

    The chance of getting the same index 10-15...
  13. How often is a coroutine called, compared to...

    How often is a coroutine called, compared to update()?

    Would it be possible to give us scripting access to the system clock, so you could check if it has been still for, say, 1 second?

    Even...
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    If shuffling 15 times still keeps those cards...

    If shuffling 15 times still keeps those cards together, then it is more than just the seed failing to clock over. What if the shufflings are separated by a few seconds?

    I haven't experimented much...
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    Yes, good to know you are listening. I imagine...

    Yes, good to know you are listening. I imagine you are super-busy.
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    [SOLVED] Clicking on your links gets me to am imgur page...

    Clicking on your links gets me to am imgur page saying the links are no good
  17. Flipping a card over with a button press is easy...

    Flipping a card over with a button press is easy enough. You can make it land anywhere you want through scripting.
  18. [SOLVED] Do the cards have to be exactly the same name? ...

    Do the cards have to be exactly the same name?

    Other people have complained about this issue... A fix might be a way off yet, so could you just avoid duplicate names?
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    [ADDED] I've been asking for this too. i got around...

    I've been asking for this too.


    i got around it by having a scripting "ownership" zone that updates a list of cards written on a notebook in a hidden zone. A bit clunky, but much better than...
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    This would be easy to fix at the dev level, so it...

    This would be easy to fix at the dev level, so it seems a bit silly to waste time writing a complicated script. It would be nice to know if fixing it is on the TODO list.

    One quick fix might be to...
  21. Yes, this would have saved some effort with the...

    Yes, this would have saved some effort with the last two updates. (Backwards compatibility would be nice, too.)
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    Buttons in Hidden Zones not hidden

    If you put a button in a hidden zone, it remains visible and clickable for other players. It would be nice if it were private.

    For instance, in my game, I would like everyone to click their button...
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    Okay, thanks for the clarification... Consider...

    Okay, thanks for the clarification... Consider changing the documentation to say what the arguments mean.
  24. [UPDATE] The createButton API is completely changed, with...

    The createButton API is completely changed, with no attempt to ensure backwards compatibility, and has broken all my calls to createButton

    The current documentation for createButton does not fit...
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    Yes, please fix this. It should be trivial to...

    Yes, please fix this. It should be trivial to write:
    p = oneObject.getPosition()
    anotherObject.setPosition(p)

    In general, most of the "set" function names should be overloaded to allow setting...
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