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Type: Posts; User: Tragic

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  1. make a "enter" and "exit" thing to hide them. ...

    make a "enter" and "exit" thing to hide them.

    I forget the exact code as I am so rusty (been out of the modding scene for a while) but in the API there is a function for enter scripting zone and...
  2. Another month... a new year.. and still no...

    Another month... a new year.. and still no answer... : (
  3. echo, echo, echo... . . .

    echo, echo, echo... . . .
  4. links doesn't work : (

    links doesn't work : (
  5. ur welcome. Yeah that is what it dose.....

    ur welcome.



    Yeah that is what it dose.. what I meant is that when it fetches the card one of the versions will place the found card AND the original card into a 2 card deck face down. Once it...
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    As an Aussie this annoys me a lot as well.. but...

    As an Aussie this annoys me a lot as well.. but AUD pricing is a automatic conversion done by Steam itself. I do not think it has anything to do with Berserk. They only introduced AUD prices a few...
  7. Is there a way to force TTS to open at a certain resolution in windows mode?

    Is there a way to force TTS to open at a certain resolution in windows mode?
  8. I do not use Unity much for TTS... but isn't...

    I do not use Unity much for TTS... but isn't there a "receive shadows" option you can turn on in the properties in TTS itself?

    Also, I think you have the critical eye of the creator going on.....
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    wow... may we see a screenshot of your scene.. as...

    wow... may we see a screenshot of your scene.. as I have never seen that before and I have used a cast on token bowls and Rosenberg tile blocks and stuff that have tons of individual objects in them.
  10. oh gee... it is never enough!! haha. UPDATED :...

    oh gee... it is never enough!! haha.

    UPDATED : 30/11/2018

    ADDED : I have, as per-request, added a second tool that deals the new cards out into separate decks and face down. It works exactly...
  11. Ok there you go......

    Ok there you go...
    https://steamcommunity.com/sharedfiles/filedetails/?id=1577283316

    Basically just drop your card on the cog and it will fetch other cards by the same name. Even if there is more...
  12. Ok.. when I find some time I'll look into...

    Ok.. when I find some time I'll look into this....

    I was thinking a small tool.. you could place next to the deck.. the player drops their card onto it, and it draws the new card for them.. then...
  13. Thread: AIMS

    by Tragic
    Replies
    5
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    691

    This seems like a awesome project.. I would love...

    This seems like a awesome project.. I would love to see a demo of it in action... the only thing is that everygame is so different. For this to be a workable tool for modders to use you will have to...
  14. Are these cards hidden from other players?

    Are these cards hidden from other players?
  15. picking a named card from a deck is not a...

    picking a named card from a deck is not a difficult thing to do in scripting, as long as all the cards are named correctly. I could write a small tool for you pretty easy, if you like.

    Just to be...
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    you're welcome.

    you're welcome.
  17. ?????

    ?????
  18. Replies
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    There is an option in the right click menu...

    There is an option in the right click menu toggles called "sticky"... this could be what you mean... though I do nt exactly understand your example.

    Basically if you turn off sticky you can pick...
  19. do people still read in this modern world? Maybe...

    do people still read in this modern world? Maybe a youtube video would be better?... heh... otherwise very cool.
  20. [TOOL] - Global Texture Swap from Visible / Invisible

    G'Day Tragic here....

    This is a very simple mod that looks through your entire scene and swaps out one texture for another on any custom objects that have the texture it is looking for. This is a...
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    Sticky: I have replaced it with another one form...

    I have replaced it with another one form stackExchange... is this correct, if not can you post some working code?
  22. hello... echo ehco ehco.

    hello... echo ehco ehco.
  23. Replies
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    13,144

    Sticky: Reverse a Table --Reverses a table ...

    Reverse a Table


    --Reverses a table
    function reverseTable(t)
    local reversedTable = {}
    local itemCount = #t
    for k, v in ipairs(t) do
    ...
  24. function randomDupx() --shuffle ...

    function randomDupx()
    --shuffle
    function FYShuffle( tInput )
    local tReturn = {}
    for i = #tInput, 1, -1 do
    local j = math.random(i)
    tInput[i],...
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    Anyword on this being added? There is a badly...

    Anyword on this being added? There is a badly scanned verison on the workshop.. but would be great to have it integrated officially.
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