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Type: Posts; User: Tumba

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    Inputs under buttons override buttons

    1. Create an input.
    2. Create a button on top of it
    3. Try to click the button.

    Will not work, the focus goes to the input and the button click is ignored.

    Included pics to demonstrate.
    In...
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    onCollision event problem

    There seem to be a problem with onCollision and new custom objects
    When a custom object that does not already exist in the play-area is loaded (taken out of a container/state changes/ and when...
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    object.clone parameters changed?

    Hey! object.clone has changed?
    It now requires a name parameter?
    It's not mentioned in the API....

    newObject = bagObject.clone(clonePos). used to work.
    Now it says argument cannot be null....
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    Unnecessary collisioncheck for everything

    There is one major thing in TTS bugging me beyond reasonable belief.
    It seems like whenever a custom object is loaded a collisioncheck is triggered for everything.
    So objects that collided earlier...
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    Unnecessary collisioncheck for everything

    --Transfered this to scriptin bugs--
    - Tumba
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    Works like a charm. Thank you.

    Works like a charm. Thank you.
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    Rotating an object towards another one.

    Hi!
    I need help with rotating an object to face an other object
    I'm guessing this is probably basic vector math.
    Sadly, I preferred Packman to school when they were teaching us that....
    ...
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    You can do an normal looping animation in Unity....

    You can do an normal looping animation in Unity. It will activate automatically and keep animating in TTS.
    But you might run into problems if you try to do some TTS controlled animations at the...
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    Sticky: New Tumba realease! Tumba's Best Button for...

    New Tumba realease!
    Tumba's Best Button for modders.
    A code-ready button with animations and option to add button code to any assetbundle that fills pre-requirements.
    829...
  10. Quick Save and Load hotkeys to us modders...

    Please.
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    Added video: Update. Added video:...

    Added video:
    Update. Added video: https://youtu.be/sOrCrcmhBJ8
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    IMHO the logo is fine enough. There's no blood,...

    IMHO the logo is fine enough.
    There's no blood, it's ketchup.

    Besides,a company logo is separate from the company product.
    TTS is family friendly, no-one claimed that B-G in general would need...
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    Got the same problem with my scripted Dice Trays....

    Got the same problem with my scripted Dice Trays. They report the dice values when onCollisionEnter. Works fine until I take stuff from infinite bag. Suddenly all Dice Trays report.
    This behavior...
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    Sticky: The latest version of TMDT is out......

    The latest version of TMDT is out...
    http://steamcommunity.com/sharedfile...?id=1125623276
    747

    Update. Added video: https://youtu.be/sOrCrcmhBJ8
  15. Very nice!

    Very nice!
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    Once again a wonderful mod from TattleTale. Very...

    Once again a wonderful mod from TattleTale. Very nice...
  17. Thread: My first tileset

    by Tumba
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    Pretty original looking. Nice.

    Pretty original looking. Nice.
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    Tumba's Magic Dicetrays v5

    http://steamcommunity.com/sharedfiles/filedetails/?id=1125623276

    New features:
    - Scripting
    - "Programming"
    - Broadcasting
    - Remote Controllers
    - Remote Controller Binding to "control" objects...
  19. Minor problem with highlightOff() and asset bundles

    Setting highlightOff() for an Asset Bundle with an effect will remove highlight from the object but not from the effect.

    Here's an example:...
  20. Thanks Lucky Seven. Will try. I found my Dice...

    Thanks Lucky Seven.
    Will try.
    I found my Dice Trays complaining of a wrong shader and loosing part of the effects.
    Nothing pink so far. :)
  21. How to update existing Assetbuble projects to latest TTS project version?

    I have some old Unity TTS projects that need to be updated to the latest project version.
    What is the best practice?

    Is it enough to just copy some files from newer to older or must something...
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    Nice solution.

    Nice solution.
  23. Yes, that is kind of a "fix". But still, +1 for...

    Yes, that is kind of a "fix".
    But still, +1 for Alt mode axis control.
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    Bag related scripts

    Is there a way to catch bag related events on something entering a bag and something exiting the bag?
    Samothing resembling onBagEnter and onBagExit?

    I'd like to shuffle the contents of a bag...
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    [SOLVED] Infinite bags are acting strange!!!

    All, my infinite bags in several mods started acting strangely at once.
    Probably since last update (9.2).

    Stuff I drop in, does not anymore come out the way they were dropped in.
    In my case they...
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