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Type: Posts; User: Drummyralf

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  1. Replies
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    [ADDED] Hiya! I am using the 2D pointer. But the...

    Hiya!

    I am using the 2D pointer. But the pointer only changes to the "flicking" pointer when you click and hold. Otherwise it is the same cursor as the "grab" cursor for me.

    Might be a bug?
    ...
  2. What if any card can be set as a bag, but has...

    What if any card can be set as a bag, but has cards on a blacklist? That way, you could still stack cards like normal without accidently putting cards into "cardbags"

    It could have some...
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    Well silly me then :P I'll retry flipping normals...

    Well silly me then :P I'll retry flipping normals :) Thanks for checking it out!

    Edit: Jup, it worked. I guess I accidently flipped normals twice last time.
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    Hello Kilotango, Welcome to the forums! I...

    Hello Kilotango,

    Welcome to the forums!

    I think it depends on how you plan on using Tabletop simulator:

    If you plan to play games with it, then it can be easily learned. The game comes with...
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    http://i.imgur.com/zkcsqpw.jpg Basically, you...

    http://i.imgur.com/zkcsqpw.jpg

    Basically, you make two 3D models

    The first one (the thing you want your players to see) is a normal model. This goes into the Model/mesh box when importing a...
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    [ADDED] [v9.2] Different cursor for flicking

    Hiya!

    I would love it if the flicking cursor would be a different one than the grab cursor. I'm currently working on a game where there's a lot of flicking involved, so I change to flicking quite...
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    Yes! Basically making the states function as a...

    Yes! Basically making the states function as a deck :) Would be awesome!

    +1!
  8. Replies
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    Some faces have the textures on the inside, even...

    Some faces have the textures on the inside, even though in blender they are on the outside. I tried "flipping normals" but with no succes. I have triangulated the model, so that shouldn't be the...
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    Hiya! Thanks for the reply! I personally...

    Hiya!

    Thanks for the reply!

    I personally don't think states would work: whenever you activate a state, it takes some time to load the new state, which would be less fun than you actually...
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    Hinge mechanism for trapdoors?

    Hiya!

    So I'm working on making 13 Dead End Drive into Tabletop, which features a lot of mechanical small traps to "kill" the players.

    After some messing around, I found a reliable way to make...
  11. Thanks Lucky Seven, very helpful tutorial :) ...

    Thanks Lucky Seven, very helpful tutorial :)

    Also, for those that don't know how to use a 3D program, I found this site very useful: http://makesweet.com/logo/
    You can download and open the file...
  12. [SOLVED] Heya! I do have Full Size textures off most...

    Heya!

    I do have Full Size textures off most of the time I'm loading a mod. I actually found that once any game is loaded, the game runs stable and I can actually turn full sized textures back on...
  13. [SOLVED] Dropdown not working with custom workshop backgrounds

    So I have downloaded a lot of custom backgrounds for the game. But when I want to enable them on an existing table, the dropdown arrow actually drops down a different background. This is true for all...
  14. Custom tokens/tiles that behave like figurines

    Maybe this is already possible, but I haven't figured out how. My apologies if this is already a feature.

    In short, my suggestion is: Can we have an option for custom tokens to behave like...
  15. [SOLVED] Crash message, but still keeps loading stuff

    Hiya!

    I'm getting regular crashes with a lot of mods that are a bit bigger. What I noticed though is that with some mods, the mod keeps loading. So I get the message with "crash report blabla,...
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