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Type: Posts; User: onelivesleft

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    Sticky: If you download the git and then follow the build...

    If you download the git and then follow the build instructions, it'll make a folder called `site` containing the docs in html form. You can then host them locally using the `serve` bat.
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    To make pad-down (stick down) lock objects: In...

    To make pad-down (stick down) lock objects:
    In the VR settings make sure Joypad Emulation is enabled, and then change Left Pad Down and/or Right Pad Down from Zoom to Bind. In the main Controls...
  3. The last patch added support for SteamVR's...

    The last patch added support for SteamVR's binding system, so you should be able to get anything which supports that to work.
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    Have a look at...

    Have a look at http://www.berserk-games.com/forums/showthread.php?5291-VR-Beta-information-amp-settings-(and-how-to-revert-to-original-controls)
  5. Out now!

    Out now!
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    Oculus controllers should be fully functional...

    Oculus controllers should be fully functional after latest update.
  7. lol, I encountered the same thing while playing...

    lol, I encountered the same thing while playing jigsaws in VR, so in the next patch look in the VR Settings for `Wall Mode` :)
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    Sticky: Your shuffle mutates the input table *and*...

    Your shuffle mutates the input table *and* returns a copy of it; it should really only do one or the other.
  9. You want to generate a list of your possible...

    You want to generate a list of your possible numbers, and then shuffle it and take the first X of them. For your example:



    function shuffle(tbl)
    for i = #tbl, 1, -1 do
    local j =...
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    Sticky: Update 11.0.0 Added 'include' functionality...

    Update 11.0.0


    Added 'include' functionality for xml files (matches functionality already present for lua files) [Benjamin Dobell]
    Fixed some missing autocompletes [tjakubo2]
    Added...
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    It may be the 'trigger effect': clicking the...

    It may be the 'trigger effect': clicking the trigger in all the way causes the card to straighten and face you, and be hidden from other players. Clicking again returns it to its former position. ...
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    So as you've probably worked out, #include just...

    So as you've probably worked out, #include just adds the included code, thus bumping the line count. The TTS plugin's Goto Line (ctrl-g) and Goto Last Error (ctrl-e) commands know this, so if you...
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    Are you using #include?

    Are you using #include?
  14. This is cool

    This is cool
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    Try this instead function...

    Try this instead



    function onLoad(saved_data)
    if saved_data ~= nil and saved_data ~= "" then
    local data = JSON.decode(saved_data)
    UI.setXmlTable(data.UI)
    end
    end
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    Adding commands with lua is going to happen. ...

    Adding commands with lua is going to happen. Meanwhile, you can use this: https://github.com/onelivesleft/Console
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    There isn't, but that would be a good thing to...

    There isn't, but that would be a good thing to expose so I'll try and get it in next patch.
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    To try to narrow down what's happening, please...

    To try to narrow down what's happening, please enable extra logging at each end:

    In Atom, go to the package settings (ctrl-, -> packages -> tabletopsim) and tick Verbose Logging in the Developer...
  19. Sticky: [NOTICE] VR Beta info : UPDATED 7th Mar 2019 v11.1

    VR Beta

    VR in Tabletop Simulator is under active development, and as such is changing all the time. This thread will be updated each patch with any changes relevant to playing in VR. Both Vive...
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    Sticky: In atom go to...

    In atom go to Settings->Packages->tabletopsimulator-lua and enable Developer->Verbose Logging. Then go to the View menu->Developer->Toggle Developer Console and try to save & play, to see what it...
  21. [SUPPORT] There is an error in the script listed in the...

    There is an error in the script listed in the first error message; the error report to atom isn't managing to include details about it which is causing the second error message. We're looking at...
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    Sticky: Last night I did some work on it; in the next...

    Last night I did some work on it; in the next update TTS will tell Atom when the game is saved and when you create objects, so when you hit Save & Play in atom, if you've made an object after the...
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    Sticky: Ah, cool. Happy programming! @Sancho: nice...

    Ah, cool. Happy programming! @Sancho: nice spot, I was totally fixated on it being a bug; thanks!
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    Sticky: Is the space in 'AtomPortableTem p' intentional? ...

    Is the space in 'AtomPortableTem p' intentional? Also what is your load/save setting (the first one)?
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    Sticky: Update 10.6.3 Now checks if the active...

    Update 10.6.3


    Now checks if the active save has been altered in TTS; if so it prompts user about overwrite when they Save & Play
    Improved confirmation dialogs
    Added automatic creation of...
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