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Type: Posts; User: Shifty

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    Spawn, Roll, and Read

    I'd like to spawn some custom dice, roll them, and then do something with the resulting values, all programmatically. Seems simple. If I use dice that are already on the table, it's no problem. I...
  2. That thing is out of control. I can't imagine the...

    That thing is out of control. I can't imagine the work it took to make that happen. Very very nice!
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    Which version of Lua?

    Specifically, can I use the __pairs metamethod added in Lua 5.2?
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    I'm pretty sure that, like Stump said, you can't...

    I'm pretty sure that, like Stump said, you can't pass parameters to button callbacks. You pass a string to the click_function parameter and there's no params parameter. I've got dynamic button...
  5. Thread: Button corners

    by Shifty
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    Button corners

    Buttons that are placed on scaled up objects can't be made very small because the corner radius on the buttons is not scaled to the object size, so the buttons start to look circular (all radius.)...
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    I'm seconding this proposal. We need some way to...

    I'm seconding this proposal. We need some way to attach text to objects other than buttons.
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    Yeah, that's inelegant, but doesn't take up much...

    Yeah, that's inelegant, but doesn't take up much space and I can put it in a block at the bottom of the code where I don't have to look at it. Thanks!

    If we could pass a function rather than its...
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    Button click functions

    Does anyone have a clever way of passing the pushed button to the click function? I'd like to have a bunch of buttons on an object that all do pretty much the same thing (increment a counter on the...
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    It would be handy to have this functionality for...

    It would be handy to have this functionality for color as well (unless it's there and I just don't know how to do it.)
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    Snap Points on Two-Sided Objects

    It would be nice to be able to place snap points on both sides of a card or tile or board and have only the points on the facing-up side active.
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    [ADDED] [v7.8] Default Rotation Should be 90 Degrees

    I know this is a minor annoyance, but every. single. time. I play, I try to rotate something and it moves that 15 degrees. Then I have to click up to the top of the screen to change the rotation to...
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    [SOLVED] More information on this bug: Here's how to...

    More information on this bug:

    Here's how to reproduce.
    1) Grab the High Frontier mod from Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=579948321
    2) Load up the mod in...
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    I just want to bump this suggestion again. I...

    I just want to bump this suggestion again. I think once people played with this, they would wonder why it was ever the other way. It would make the UI so much easier to use and less fiddly. Please...
  14. Thread: Trashbin

    by Shifty
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    Trashbin

    Sometimes I'll put a piece or a stack of cards on the edge of the table while I'm moving stuff around and it teeters over and drops down into the void. Then I cross my fingers and cringe as it...
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    [SOLVED] I'm seeing this as well. I have a mod I created...

    I'm seeing this as well. I have a mod I created with 2 "pages" of 60 cards each loaded into the game. The 120 cards are sorted into 11 different decks. Sliding underneath works sporadically with them...
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    Sticky: Ah, makes sense. Thanks!

    Ah, makes sense. Thanks!
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    Sticky: I haven't played around with the editor much,...

    I haven't played around with the editor much, though of course it looks very usable. I wonder if you can use it to create decks where each card has a different back. In other words, decks of...
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    Decompose Stacks Into Bags

    It would be useful to have the option to decompose stacks of objects before putting them in a bag. Currently if I drop a stack of 5 tokens into a bag, it counts as one object. Then when I pull the...
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    Randomize Locked Bags

    Not sure if this is a bug or not, but locked bags can't be randomized. Not with the 'R' button, nor with a randomization zone. (Though right-click, "Shuffle" does work.) Since it makes sense to lock...
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    Sticky: Cheeky response:) 181

    Cheeky response:)
    181
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    Sticky: Ah, ok that makes sense. No, it's great;...

    Ah, ok that makes sense.



    No, it's great; I was just spit-balling about possible improvements. Really the tool does pretty much everything I could want it to: painlessly and easily. I'm not...
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    Sticky: This tool is awesome! A couple notes: * The...

    This tool is awesome!

    A couple notes:
    * The x/y number on the tabs mean something like total/non-downloaded (e.g. Mods 27/22 means that I have 27 total mods and 22 of them have incomplete...
  23. [SOLVED] +1 This.

    +1 This.
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    Thanks for the welcome:) I thought I had tried...

    Thanks for the welcome:)

    I thought I had tried right-clicking, but it wasn't working. I'll have to try again and post more detail about the kind of object. (I suspect it was generic.) I posted a...
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    Single Click Item Movement

    Sorry if this has been suggested before. I did a search and didn't find anything:

    It would be really nice to have to option to move tokens/cards/anything using single-click rather than...
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