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  1. I thought of another possible solution: make it...

    I thought of another possible solution: make it so that clicking on "deal" doesn't do anything; deal to all requires clicking on the black circle on the widget that appears. I don't know whether that...
  2. [QOL] Move search away from deal in deck/bag context menu?

    Not really a bug, but more like a quality-of-life issue: It'd be nice to move the "search" menu option away from the "deal" menu option for decks and bags. It is distressingly common to misclick deal...
  3. This issue still persists in the latest hotfix. I...

    This issue still persists in the latest hotfix. I consider it a pretty significant issue as I often play games with heavy text on cards, sometimes even using a searchable deck as a "dictionary" for...
  4. [v9.7] Cards are greyed out when searching decks

    When searching decks, the cards appear "greyed out". They can still be differentiated and used, they just may be harder to read depending on the design.

    This happens to all decks, whether it's the...
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    Numpad no longer draws cards

    Typing a number on the numeric keypad (on the right of standard keyboards) doesn't draw cards any more, though the alphanumeric section still works. Yes, I made sure Num Lock was turned on.
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    Necro because this bug seems to have manifested...

    Necro because this bug seems to have manifested again, as noted in this thread: http://www.berserk-games.com/forums/showthread.php?4092-custom-tiles-tokens-sinking-into-the-table&p=17793#post17793
    ...
  7. [SUPPORT] I have noted this bug a long time ago here:...

    I have noted this bug a long time ago here: http://www.berserk-games.com/forums/showthread.php?2265-Strange-bug-with-custom-tile-colliders&p=10202#post10202

    I believe it has been fixed for a few...
  8. What is the purpose of "reset"ting a deck?

    As far as I can tell it just shuffles the deck...
  9. [UPDATE] There are sometimes sales on Humble Bundle or...

    There are sometimes sales on Humble Bundle or other distribution platforms, but they'll all just give you a Steam key. TTS basically requires Steam to work, due to relying on it for online...
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    [SOLVED] Interesting issue. One way to prevent this is to...

    Interesting issue. One way to prevent this is to turn off permissions to use the right-click context menu, but this isn't practical in some games (that may require deck searching or other...
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    [SOLVED] Solved on v9.1

    Solved on v9.1
  12. [SOLVED] Decals and vector drawings on cards still show up in opponents' hands

    The new decals feature is cool but suffers a similar problem that the vector drawing tool has for cards: they are still visible in opponents' hands.
  13. I can't reproduce this error. Alt-zoom doesn't...

    I can't reproduce this error. Alt-zoom doesn't happen for me when I'm holding the deck.
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    [SOLVED] Steam avatars appear mirrored in-game

    After the 9.0 update, I noticed something strange. The Steam avatars, even the "?" one for nonexistent/unloaded avatars, appear mirrored in-game, both where the player is seated and in the player...
  15. Ah I see. I was looking at a "face-down" card...

    Ah I see. I was looking at a "face-down" card that had a unique back.
  16. Alt-zoom + Q/E on cards rotates opposite direction than expected

    If you hold alt-zoom on a card on a table, and press Q and E, the zoom image rotates in the opposite direction than expected (it rotates clockwise for Q and anticlockwise for E, instead of the other...
  17. Separate tablet from other digital objects in permissions

    In the "Permissions" tab under Game Options -> Options, there is a checkbox for "digital" which controls player's access to "digital objects".

    The problem is that this includes one of the most...
  18. [SOLVED] Peek indicators visible through blindfold

    Reproduction steps:
    1. Have one player (A) put on a blindfold.
    2. Have another player (B) peek at cards on the table.
    3. B's peek indicator is visible to A if the view angle is correct.
  19. Color tint hex values are off-by-one on load

    For example:

    Spawn in an object.
    Color tint it to 17/17/17, or hex value #111111
    Save the game and reload.
    Note that the hex value now displays #101010.
  20. Off topic, but I do because I haven't the...

    Off topic, but I do because I haven't the slightest idea how to model :p. I haven't needed to attach buttons to them though.
  21. This is an... interesting problem. Proportionate...

    This is an... interesting problem. Proportionate scaling of buttons when an object is upscaled or downscaled is desirable. but disproportionate scaling of buttons when an object is disproportionately...
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    Though interesting MrStump, it does introduce...

    Though interesting MrStump, it does introduce some undesirable effects on stuff like hand zones as you pointed out :p

    I have used hacked scaling with these tokens to create extra-large rectangular...
  23. I don't know what to tell you, Mark. To me, if I...

    I don't know what to tell you, Mark. To me, if I pick up several cards at once that way, the cards are kinda loosely held together and collide with each other.
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    If you turn on the grid (Host -> Grid) you should...

    If you turn on the grid (Host -> Grid) you should be able to create grids that are spaced just right to measure your objects precisely.
  25. Interesting point. I still dislike how much...

    Interesting point. I still dislike how much brighter the search window makes it though. Here's the original card image for comparison: http://i.imgur.com/zS5E6l5.png
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