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Type: Posts; User: FragaholiC

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  1. [SUPPORT] My mod is marked as "incompatible" and is delisted from the workshop search

    I already posted this on Steam but I copy pasta it here too, since it is recommended in the Steam forum.
    Steam forum support request

    This month I got an email that informed me, that my "Secret...
  2. [SOLVED] I cannot agree, it shows me in the notes the...

    I cannot agree, it shows me in the notes the exact angles the gizmo shows. Also keep in mind that negative angles are converted to positive angles if you put them into the gizmo tool or use...
  3. lua function [B]error()[/B] IGNORES error level

    The standard LUA function error(message, level) ignores the error level option.

    The output of the line numbers from the error message depends on the chosen level of this function.

    Level 0...
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    Yes, I have the same problem. I build in some...

    Yes, I have the same problem. I build in some delays to give the text object time to initialize. Works with 2 players , but when a third player joins it like randomly functional.
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    [SOLVED] Tried today just the wheel part to compound...

    Tried today just the wheel part to compound collide inside Unity5B5, works like a charm. Though it makes more clanging sound than on the old concave collider model, guess it's because every convex...
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    [SOLVED] Compound colliders, YESSSSSS!

    Knil, baby, sweetheart, you already had me at "compound colliders"! <3 ;)
    I've read about compound colliders suggested by Seven(?) and I was all for that. I just didn't know how you would use it,...
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    [SOLVED] Hello dear Berserk Team. Recently I released a...

    Hello dear Berserk Team.
    Recently I released a mod called "Roulette Royal" which is a custom Roulette Table (http://steamcommunity.com/sharedfiles/filedetails/?id=651296025) and it has several...
  8. Roulette Royal mod, custom roulette table.

    I made a fully custom roulette table with a royal theme. Made a motorized wheel for looping in the ball easily without trying like a dozen times. Also included custom chips and an optional bankruptcy...
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    Had this game for a while in my workshop...

    Had this game for a while in my workshop collection but i never played it though. I like the art style and because it is an original game. Seems also that you try to balance between quality and...
  10. Good idea, but it has the problem that face...

    Good idea, but it has the problem that face values change slower than the coordinates. So it might register already a face value because it is not changing for quite a time, but there might be still...
  11. Oh man, that is exactly what I wanted to ask for....

    Oh man, that is exactly what I wanted to ask for. Luckily you are some miles ahead. Not that it probably wouldn't work without it, but i makes the code definitely more manageable.
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    Thanks for your quick response, I just noticed it...

    Thanks for your quick response, I just noticed it myself after 2 hours of tinkering. :|
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    Self contained scripted Items without global script possible?

    I tried to create a 3d button on an Item(custom model) itself with this code:



    function onload()
    local button = {}
    button.click_function = actionButton
    button.label = "Fancy...
  14. Well, as what I described in the scripting thread...

    Well, as what I described in the scripting thread I experienced a gimble lock and therefore I assumed those are euler angles. So that is why I thought it must be that function. Also that was the only...
  15. I think the only viable rotation function is this...

    I think the only viable rotation function is this one, because it is the only in the list which gives you the full rotation and not only of one axis:...
  16. I know, but there is so much going on I didn't...

    I know, but there is so much going on I didn't mention every detail. xD
    But I posted it in the scripting thread.
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    This post of mine relates to this issue:...

    This post of mine relates to this issue:
    http://www.berserk-games.com/forums/showthread.php?1981-API-setRotation%28%29-what-coordinate-system-is-used#top

    The rotate() and setRotation() are...
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    You are welcome. Probably the member variable...

    You are welcome. Probably the member variable "tag" of in game objects gives the information is needed.
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    Why don't you use chip_object.getQuantity() for...

    Why don't you use chip_object.getQuantity() for that matter? It will return -1 if it is not a stack.
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    On the Steam forum someone actually took the time...

    On the Steam forum someone actually took the time to find out:
    http://steamcommunity.com/app/286160/discussions/0/412448792350190828/
  21. APIs are in first place there for one thing:...

    APIs are in first place there for one thing: CONTROL!

    Convenience can be wrapped in other functions if desired. APIs should offer the sensibly smallest parts of functions and not ease you into...
  22. API: setRotation() what coordinate system is used?

    What coordinate system are the functions setRotation() and rotate() using? To what does the degree for {x,y,z} relate???
    It is really awkward it seems like the rotation is at some point switching...
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    Yeah, same here. Basically it throws an error...

    Yeah, same here. Basically it throws an error because the color isn't seated and is therefore nil, I guess.
    And if the color exists it just does nothing which is a sign that this function is...
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    I have the same experience, I have written about...

    I have the same experience, I have written about the same issue on the Steam forum. Here is a link with a ready to go save with assets and script:...
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    For now you can only manipulate existing decks...

    For now you can only manipulate existing decks and cards which you imported in TTS, but I'll be glad to be proven otherwise.
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