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Type: Posts; User: Unreal_Ed

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  1. Randomized zones that don't ask at game start

    It would be great if we could create randomize zones that don't ask the player for confirmation when a game starts.

    The confirmation menu for randomize zones is pretty annoying. It's in the middle...
  2. I disagree it should be removed, but the issue...

    I disagree it should be removed, but the issue should be addressed. Having Ctrl+Z seems like it would be very beneficial, for example, not just for this particular problem. Also, what do you mean by...
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    Default and Saved positions for Menus

    It would be really nice if Menus had default positions around the screen and would save new positions when moved.

    Currently, every menu pops up in the middle of the screen. When you're not playing...
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    So there actually IS a setting for this. It's in...

    So there actually IS a setting for this. It's in Configuration -> Interface -> Misc. I just remembered that that menu exists. A toggle would still be nice as sometimes you want to take a bunch of...
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    Having a toggle on the top of the Search UI would...

    Having a toggle on the top of the Search UI would make a lot of sense for this. Hovering it would have a tooltip that says what the toggle does in more details
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    Seconded, though scripted camera control has been...

    Seconded, though scripted camera control has been requested for a long, long time now. Hopefully soon, since we just got 2 long long time requests
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    Allow objects in Custom UI

    It would be really powerful to allow objects to be added to custom UI elements.

    What I mean by that is imagine a custom UI with a picture of a bag in it, and if the player clicks and drags off of...
  8. Text displayed on alt-preview (rules-boxes)

    It would be great to be able to display text next to cards in Alt-zoom!

    The reason for this is that it would be great to have Slay the Spire-style rules text next to the cards, like this:
    1044
    ...
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    Highlight ON card images (with rules)

    It would be great to be able to add on-card highlights.

    What I mean by that is, it would be very useful to be able to recreate what digital card games do where you can put your cursor over a...
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    You should clarify what you mean, because I have...

    You should clarify what you mean, because I have no idea what you're requesting
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    Choosing depth for Custom UI

    I wasn't sure if this should go in this suggestion forum or the normal one since it only... sort of touches on scripting...?

    I think it'd be great to be able to let us choose the depth of Custom...
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    True. Would be much easier to have onObjectFlip()...

    True. Would be much easier to have onObjectFlip() though
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    Agreed with this. It could be really useful a lot...

    Agreed with this. It could be really useful a lot of times since a LOT of games use flipping. It's fine (and potentially even good) if it misses flips done manually by holding alt and rotating.
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    Choosing color for pings

    It would be great to be able to set a ping's color in its function.

    Currently, the pingTable() function only pings the table of the color of the player class called before it. It would be nice to...
  15. Programmable pings that only show up for certain players

    It could be really useful to have pings that only appear for certain players.

    For example, I could program a script to remind a player to end their turn if they have done certain things, or if...
  16. There are advantages to having a new system: It...

    There are advantages to having a new system: It would be much faster to implement than having to create a whole working UI, ESPECIALLY for simple functionality (in my idea, it's as simple as calling...
  17. No collisions between objects in your cursor

    I would really love it if Collisions between objects in your hand cursor were disabled.

    Currently, when you grab multiple objects by right-clicking while holding an object those objects will...
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    Pick-up and Drop Rotation Values

    It would be great to be able to set custom Rotation Values for pick-up and drop.

    What I mean by that is that you could set the orientation an item would be rotated to when it is either picked up...
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    Gonna make a bump for this request, as I think it...

    Gonna make a bump for this request, as I think it could be really cool. I'll add that it would be great if we could set those LUTs on a per-player basis (but it might need a way to see which players...
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    Also, it would be nice to have these LUTs...

    Also, it would be nice to have these LUTs numbered as -3, -2, -1, and 0. The reason for that is that there are currently 115 LUTs, so adding them to the end would make them LUTs #116-119. If other...
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    LUTs for colorblindness

    It would be great to have LUTs for colorblindness.

    They would be LUTs that correspond to the 4 major types of blindness: the 2 red-green ones, the yellow one, and the full black-and-white one (I...
  22. A simpler but also very powerful addition would...

    A simpler but also very powerful addition would simply be custom buttons in the context menu. Basically, just like there's a button for "delete" or "copy", we could add our own buttons to do specific...
  23. One problem with this is that it's very easy for...

    One problem with this is that it's very easy for a player to move an object around tons of times without even realizing it. If you do, then you'll have to do a ton of right-clicks and going through...
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    Hidden zones that stay hidden in teams

    It would be really valuable to be able to create Hidden zones that stay hidden for players of the same team.

    Currently, when 2 players are on the same team, they automatically reveal the contents...
  25. addToXML and addToCustomAssets (for UI code)

    It would be useful to have addToXML and addToCustomAssets functions.

    These UI functions would be similar to setXML() and setCustomAssets() but by ADDING that XML and those CustomAssets instead of...
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