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Type: Posts; User: CrazyVulcan

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  1. Ok figured out how spawnObject works despite it...

    Ok figured out how spawnObject works despite it being a 404 in the api resource. Fortunately, the OLD help guide works just as well.
  2. cloned object dose not know who it is.

    How do you get the GUID of a cloned Object?

    I found a way to give the object a unique name as it is spawned with



    local newObjectGUID = '00000'
    function dothing()
    local pos =...
  3. Replies
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    1,545

    What if you had a nontextured extension to the...

    What if you had a nontextured extension to the model? Kind of like a template and have the player only be able to "see" objects that collided with that template. Though I don't know if you can have...
  4. Here is the full code block. Tragic this should...

    Here is the full code block. Tragic this should look familar as it is an exentsion of the orginal script you helpped me with.


    function onload()
    makeButtons()
    end

    --When "Build List" is...
  5. Finding objects in a Zone by their Description

    Finding objects in a Zone by their Description

    I have a scripting zone that has a jumble of cards and figures inside it. And I wanted to pull a number of those from that pool based on their...
  6. Ok turns out he was using a build of OSX...

    Ok turns out he was using a build of OSX (Yosemite 10.10.5) that was no longer compatible with TTS.
  7. Replies
    8
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    2,439

    I also have a number of players with this problem...

    I also have a number of players with this problem and my mod. They cannot load large tables and cannot save games when joined and promoted.
  8. Buttons will not load when loading a table

    Hello I have a player who is new to Tabletop Simulator and is having some issues getting any of the games to run properly. When he loads my mod or any others he is able to do everything fine except...
  9. OK after speaking briefly with Tragic on discord...

    OK after speaking briefly with Tragic on discord I know what I need to do next. But I am having trouble finding resources on how to do it. More that I don't know the correct question to ask to get...
  10. Sorry, I have it working now, The step I am on...

    Sorry, I have it working now, The step I am on atm is getting the cards from my bag. I had located in the code snippets thread this code block that I think will work.

    It should go something like...
  11. For whatever reason self.getDescription() works...

    For whatever reason self.getDescription() works but self.getInputs() wont in this block


    --When "Build List" is clicked
    function set_List()
    str = self.getDescription()
    strLines = {}
    for...
  12. is there a way to getInputs as a string and not a...

    is there a way to getInputs as a string and not a table? It seems weird that I want to take a table to a string then back to a table but I dont understand why my code is coming back nil
  13. boxAutoSpawnGUID = '653c76'...

    boxAutoSpawnGUID = '653c76'
    boxFederationCardsGUID = '810170'
    box3dShipsGUID = 'e88ced'

    --This is where the exported build list goes
    str = [[red
    white
    blue]]

    -----End------
  14. Also I am well aware that searching every item...

    Also I am well aware that searching every item one at a time for each line will be an incredibly wasteful use of processor power and wonder if instead to going text to bag if I either checked each...
  15. Ok after some work I managed to create a new...

    Ok after some work I managed to create a new export feature from Utopia that exported just the names of all the cards. So a list would look like

    Klingon Bird-of-Prey
    Captains Chair
    Duras, Son...
  16. Dzikakulka, thank you, I look forward to it but...

    Dzikakulka, thank you, I look forward to it but give me a few days to at least get familiar with what I have already. Goodness knows there is nothing worse than trying to coach someone who did not...
  17. Hmm, that is more straightforward then I was...

    Hmm, that is more straightforward then I was expecting it to be, nice. I am not very familiar with Lua string patterns but I am ready to learn. I have been looking at the Lua page and while I...
  18. Pulling items from a bag based from posted list

    For my Star Trek Attack Wing mod, I have been working on implementing a feature from the X-Wing Mod and including a list generator and I would like some advice. Currently, I am looking at the code by...
  19. Here is all my relevant code. I have an object on...

    Here is all my relevant code. I have an object on the table that I use its GUID then when the table loads I set the variable TargetLock to be that GUID and myShip is a variable that I use often and...
  20. I have another question as I make improvements. I...

    I have another question as I make improvements. I have a system to spawn tokens for 'TargetLock' and I wish to rename them so they are unique to the ship that spawned them. I have the spawning part...
  21. [SOLVED] dzikakulka, Hey thank you so very much for your...

    dzikakulka, Hey thank you so very much for your help, I have managed to get it working. Also as this is for the Attack Wing mod I just want to thank you for looking over your code was very helpful in...
  22. [SOLVED] Oh never mind I found the line I was looking for,...

    Oh never mind I found the line I was looking for, but the map is not updating. this is what I have so far.


    imageSet =...
  23. [SOLVED] I dont suppose you could post how you did that...

    I dont suppose you could post how you did that for the rest of us to follow? I am using reload but however every time it loses my variable that should track which URL in the table is next and keeps...
  24. Never mind, as typical I realized the answer...

    Never mind, as typical I realized the answer about a minute or two after posting this.


    Sorry to bring up an older thread but it was the most recent for this topic.
  25. Hey, MrStump, I want to say thank you for all of...

    Hey, MrStump, I want to say thank you for all of your help, just got the update loaded into the workshop. I don't think I could have done this without your help. Well, maybe but there would have been...
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