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Thread: Update v5.1 Custom Dice, Auto Raise, and Snap Points!

  1. #1
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    Update v5.1 Custom Dice, Auto Raise, and Snap Points!

    We have a fabulous update for you this week! A lot of great improvements we think you’ll love plus some fun new features as well.

    First up though we wanted to announce that we’re currently hiring a Unity3D Programmer! You can find details about this position on our website.

    Secondly, we launched a Developer & Publisher’s page, opening up the door to established developers and publishers to work with us to bring their physical board, card, and tabletop games into Tabletop Simulator as paid DLC. If there is a game you’d love to see permanently in Tabletop Simulator, let those publishers know!

    And finally, this update focused a lot on making things more seamless and comfortable for everyone in general. The new auto raise feature will make moving objects around much easier without bumping into things. The new snap points is great for those who want to customize snaps on specific boards and objects. And just like you can import custom decks you can now import custom dice in TTS as well!

    There’s a lot more great improvements and features we have in mind and we’d still love to hear any ideas you may have, so be sure to post them hereto get our attention.

    Raise Improvements:

    • Auto raise now implemented so objects will lift themselves above any collisions.
    • Auto raise ensures that you can easily stack objects to avoid collisions.
    • Lift height now controls how far off the surface they will be held.
    • At zero lift height objects will perfectly slide along the surface.
    • Default lift height is now half as high due to auto raise not requiring it to be so high.
    • Flipping objects now auto raise so that they will clear any objects.
    • Held objects no longer collide with objects on the table unless you lower <T> them.
    • Lower improved by not shoving objects so hard against the surface.
    • Raise <R> now works even if your lift height is set to 0.
    • Fixed card flicker when dropped at default heights.



    Physics Improvements:

    • Greatly improved the responsiveness of moving objects.
    • Reduced drop force so objects will no longer bounce all over the place when dropped on other objects.
    • Shuffling objects will no longer accidently trigger from colliding objects.
    • Improved moving around objects connected with joints (less flopping around).
    • Improved object snapping when attached with joints to other objects.


    Custom Dice and Improvements:

    • Custom dice have been added making it very easy to import your own dice.
    • Templates for all dice (d4, d6, d8, d10, d12, d20) are now in the modding folder.
    • When you rotate a dice using the number keys it will now face your camera.



    Snap Points:

    • New "Snap" pointer mode allows the host to place custom snap points that don't rely on the grid.
    • Clicking on a location will place a snap point there and clicking on existing snap point will delete it.
    • If you place a snap point on a locked object it will be attached to that object.
    • Snap points added to Chinese Checkers, Pachisi, Backgammon, CardBots, and the Poker Table.
    • Grid setting in the contextual menu for objects has been renamed to "Snap".
    • Fixed being able to scale any of the boards with snap points and it no longer working.
    • Fixed certain boards being locked to a grid.
    • Fixed backgammon collider problems.



    New Game Mode 'Tools':

    • Tools replaces the existing tablet game mode.
    • Tool contains the Tablet, Clock, Bag, and Notecard objects.


    General Improvements:

    • Increased the size of the zoom camera.
    • You can now hold <ALT> while box selecting to select locked objects.
    • Improved the default camera distance so your hand isn't cutoff.
    • Added support for -novid launch cmd to skip the intro logo video.
    • Optimizations to reduce stutter causing issues.
    • Physics general collision optimization.


    Fixes:

    • Fixed the server browser not loading for certain players.
    • Fixed grouping objects that are attached with a joint to another object.
    • Fixed issue removing an object from someone that is already holding it.


    Stay up to date on development by following us on Twitter and Facebook!

  2. #2
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    Great stuff! Is there anyway you can provide the basic image templates for the dice, so mod-makers know how to map the faces?
    De Chelonian Mobile

  3. #3
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    The templates can be found here: "C:\Program Files (x86)\Steam\steamapps\common\Tabletop Simulator\Modding"
    Like board games? Then check this out!
    https://www.youtube.com/user/MadLadDesigns/

  4. #4
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    Quote Originally Posted by MadLad Designs View Post
    The templates can be found here: "C:\Program Files (x86)\Steam\steamapps\common\Tabletop Simulator\Modding"
    Excellent! Thanks for the file path (though my steamapps folder is on a different drive).
    De Chelonian Mobile

  5. #5
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    First up though we wanted to announce that we’re currently hiring a Unity3D Programmer! You can find details about this position on our website.
    Not when it's passworded we can't.
    Like board games? Then check this out!
    https://www.youtube.com/user/MadLadDesigns/

  6. #6
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    Quote Originally Posted by MadLad Designs View Post
    Not when it's passworded we can't.
    Haha, thanks it's fixed.

  7. #7
    Really really awesome update , a lot of great changes I was hoping for. And some brilliant fixes (now I can joint objects together without them instantly breaking when dropped !)

    A couple things though
    -With the new custom snap, would it be possible to change objects to only snap to the grid or snap points?
    In my project I want most objects to snap to the grid and others I want to only snap to these new custom snap points, and because my grid size is relatively small the objects sometimes move to the grid rather than the custom snap points.
    -Would it be possible to somewhat in line with being able to select locked objects, be able to set some objects as non-selectable?
    I have some spinning fans for my dice roller that I don't want to be able to select and accidentally delete when I'm deleting my dice, however if I lock them the physics/joint stops functioning, making the process of deleting dice I dropped relatively tedious because I need to make sure I haven't selected any of the fans.

  8. #8
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    Repost from Facebook, I don't know what you guys are reading more often, I guess not the forum in General but maybe this thread:

    Was it done on purpose that if you put counters or poker chips on a playing card and lift the card the counter doesn't have collision and stays on the tabe? Very strange behavior? Is this supposed to happen? Should we select card + counters now always or is it a bug?

  9. #9
    This is an incredible patch! The new auto-rise feature is absolutely fantastic and it seems to have gotten rid of the clipping problem I was having with my 1/16" thick tiles. The snap points are awesome. They should take care of so many OCD issues as well as just giving games a cleaner look overall. I do wish there was a way to copy/paste snap points because placing them is quite a chore. While I haven't dabbled into the realm of custom dice yet, I do look forward to it. Without a doubt a needed addition.

    Outside of custom containers (which I know you guys/gals have mentioned are on their way), I'm running out of things to request!

  10. #10
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    Quote Originally Posted by ForAiur View Post
    Repost from Facebook, I don't know what you guys are reading more often, I guess not the forum in General but maybe this thread:

    Was it done on purpose that if you put counters or poker chips on a playing card and lift the card the counter doesn't have collision and stays on the tabe? Very strange behavior? Is this supposed to happen? Should we select card + counters now always or is it a bug?
    This is still something we're working on. For now, you can do the drag and grab all objects to move, or now that the joint system is better, you can join the counter with the card and it will work properly (not like before).

  11. #11
    Quote Originally Posted by Tin_Foil View Post
    The new auto-rise feature is absolutely fantastic and it seems to have gotten rid of the clipping problem I was having with my 1/16" thick tiles.
    Oh, spoke too soon. While it is greatly improved, I still find tiles and bits are clipping into and under other items (instead of sitting on top of them). Still, progress in the right direction!

  12. #12
    Quote Originally Posted by Tin_Foil View Post
    This is an incredible patch! The new auto-rise feature is absolutely fantastic and it seems to have gotten rid of the clipping problem I was having with my 1/16" thick tiles. The snap points are awesome. They should take care of so many OCD issues as well as just giving games a cleaner look overall. I do wish there was a way to copy/paste snap points because placing them is quite a chore. While I haven't dabbled into the realm of custom dice yet, I do look forward to it. Without a doubt a needed addition.

    Outside of custom containers (which I know you guys/gals have mentioned are on their way), I'm running out of things to request!
    The greatest thing I've found about these new Snap points is that if you place them on a board and then save the board to your chest, the next time you load the board in, it will still have the custom snap points you put on it before you saved it. So if you have something like a card mat for several players, you can set points on only one board, save that board with the points, and then spawn in however many more you need without having to put snaps on every board yourself.

  13. #13
    Excellent tip, Raven81!

  14. #14
    Join Date
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    Hotfix just released.

    v5.1.1
    Held objects will no longer collide with each other unless they are shaken into a group
    This is to help with flipping and remove the lag with moving colliding objects
    Auto raise now works on all objects as a group and not individual to avoid stacked objects from cliping

    Fixed auto raise not working for perfectly square objects
    Fixed pulling card out of searching made them fly into orbit
    Fixed pulling custom objects out of a bag causing also fly into orbit
    Fixd RPG figurines being able to be picked up by their attack hitbox
    Fixed custom objects floating in the air when first spawned
    Fixed go bowl not making the shake sound

  15. #15
    These Snap points are a lifesaver! Thanks!


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