02-12-2017, 03:25 AM
I'll have a look at it!
Originally Posted by daagar
Edit: I just uploaded version 1.8.28 that fixes photobucket links
Last edited by Froghut; 02-12-2017 at 03:35 AM.
02-12-2017, 07:31 PM
Rockstar. Thank you sir!
Originally Posted by Froghut
02-13-2017, 05:32 PM
I realize my last post was long and had multiple quotes, so I want to point out that it contains a bug report regarding the "Clean Up" function, that is, it's looking for a "Chest" folder that appears to be named "Saved Objects" now.
edit: Additionally, renaming "Saved Objects" to "Chest" and hitting the "Clean Up" menu item again simply seems to freeze the program. It does nothing, responds to no input, and has no CPU, disk, or network use, eventually needing to be terminated by a process manager.
I hope this doesn't seem like attention-seeking. I don't want that report to be missed, and it seems pretty easy to miss, sneaked in there as it is.
Last edited by Corrodias; 02-15-2017 at 06:24 PM.
02-16-2017, 09:03 AM
I did "Download all thumbnails", and they are in the thumbnails folder (named with the mod id, not the full name) but they aren't showing in-game. Any ideas?
02-18-2017, 11:29 AM
@Corrodias: I now realize that I completely missed your earlier post, sorry for that!
As to the backup logic, when using "only if newer" it actually compares the "last modified" timestamp of the backup file and the workshop json. I'll have a look at that and see if I can optimize that. What exactly takes long, checking if backups need to be made, or the actual backup process? I use 7zip in the background to create the backup's, I'm not sure if I can speed the actual backup process up.
I'll have a look at the cleanup function, I thought I changed everything related to the "chest->saved objects" change, seems like I missed something.
@MIC132: I'll have a look how thumbnails get loaded, what the filenames of the workshop files have to do with the thumbnails etc.
02-18-2017, 10:10 PM
Now I must apologize. Paying closer attention and trying individual mods, it seems I may have been mistaken about it being inordinately slow. The time it takes legitimately seems to be simply the amount of time to compress and transfer across the network, which isn't a quick process. There isn't any obvious time-wasting going on.
02-23-2017, 03:24 PM
Ok, so it seems thumbnails get only loaded if the mod filenames consist of only numbers (workshop id). as soon as there is anything else in there a thumbnail will not get loaded. As the thumbnails get downloaded from steam ,i.e. they are only available for workshop mods anyways, that actually makes sense. Of course this prevents mods from other sources with json filenames other than a workshop id from getting loaded even if they would be present.
03-07-2017, 08:37 PM
Nice job keeping up with the updates!
I have a suggestion: Create the backups (and maybe do other things) with a worker thread that's separate from the UI. As it is, the UI kind of locks up while it's making backups. It's okay to disable the buttons in the UI thread before queuing the job.
03-08-2017, 09:45 AM
You are right, thats one place where I forgot to do that, I'll add that in the next update. I tried to change everything that takes "longer" to use threads to not lock up the UI but I might have forgotten other places too, so if you notice any more things that lock the ui let me know
Originally Posted by Corrodias
03-13-2017, 04:05 PM
I will download and will try it out this weekend. Thanks for it.
03-15-2017, 10:19 PM
Can you please look into this error (in italian) that i get trying to download a workshop id:
Impossibile caricare il tipo 'Json' dall'assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
I get a similar error (as a popup) if I put myself a .json file into the mod folder and "refresh" (but with a .cjc works fine).
PS: I'm using the last version of TTS backup tool (1.9.1)
Last edited by giudark; 03-15-2017 at 10:21 PM.
Reason: add post scriptum
03-18-2017, 06:11 PM
You may need to update or repair your .NET Framework. Otherwise, maybe it doesn't know where your TTS is installed, but I don't know how to change that.
Originally Posted by giudark
03-22-2017, 08:00 PM
Deleting mods does not seem work. The program just hangs after pressing yes on "Are you sure" prompt.
03-25-2017, 01:13 AM
Feature idea: a workshop checker, to indicate (highlight, icon, text color, or something else) those mods which no longer exist on the workshop?
It's not very important... but I do wonder, of my installed mods, apparently 20 or so are no longer on the workshop, and I don't know which most of them are. That knowledge wouldn't be super useful; I'm just curious.
Last edited by Corrodias; 03-28-2017 at 06:34 PM.
04-04-2017, 06:14 AM
Same thing with Download Mod by ID. Error downloading Workshop Mod: Could not load type 'Json' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
And if I already have a .json file in Mods\Workshop:
Error loading file '... .json': System.TypeLoadException: Could not load type 'Json' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at TTS_Mod_Backup.ModManager.LoadJson(String filePath)
at TTS_Mod_Backup.ModManager.<>c__DisplayClass54_0.<G etModsFromJson>b__1(String file)
Last edited by Gequan; 04-04-2017 at 06:36 AM.
04-21-2017, 01:35 PM
Can someone explain to me what the colors/ numbers in () mean? And why does this add a image of a Cat every time i do something?