Results 1 to 2 of 2

Thread: Keyboard/other input in the Lua API

  1. #1

    Keyboard/other input in the Lua API

    I think keyboard (and joystick etc.) input would be extremely useful in the Lua API. I'd imagine it would be as simple as transferring Unity's input controls to the Lua compiler. All the functions like getButton(string buttonName) and getButtonDown(string buttonName).

  2. #2
    Join Date
    Sep 2016
    What about what MrStump suggested in this thread?

    Would that suffice?

Similar Threads

  1. Replies: 0
    Last Post: 06-14-2016, 09:01 AM
  2. Replies: 0
    Last Post: 05-17-2016, 04:58 AM
  3. Replies: 0
    Last Post: 04-08-2016, 05:36 PM
  4. Keep input fields after import
    By PsiComa in forum Suggestions
    Replies: 2
    Last Post: 07-10-2015, 04:48 AM
  5. Character Sheet Input
    By Kimiko in forum General Discussion
    Replies: 47
    Last Post: 03-20-2015, 12:38 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts