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Thread: Self-illumination (aka emission) and Specularity texture slot for custom models.

  1. #1
    Join Date
    Feb 2017
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    Self-illumination (aka emission) and Specularity texture slot for custom models.

    Title pretty much says it all: It'd be very useful to have a self-illum and spec texture slot for custom models.

  2. #2
    We have this right now with the Assetbundle system.

    Assemble you model in Unity5 with all those settings available to you, then import it to the table as an assetbundle.

  3. #3
    Join Date
    Feb 2017
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    Apologies - I was unaware. I will need to give this a try.

  4. #4
    No problem

    Assetbundles are still fairly new in the scheme of things but definitely worth looking at, as they give you near full access to the current unity5 tool kit,

    http://berserk-games.com/knowledgebase/assetbundles/

  5. #5
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    Feb 2017
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    174
    Bringing this back because asset bundles will not do what I need it to.
    I'd like to ask for spec and emission to be pickable maps for custom mesh objects. The reason is that the textures that I'm going to be using are generated server-side rather than uploaded to my server manually.

  6. #6
    Join Date
    Feb 2017
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    174
    Bump!

    Can we remove the [Solved] Tag on this, because it is not actually solved.
    The suggested feature is an illumination and spec map slot in the existing Custom Mesh object, just like Diffuse and Normal. While asset bundles would normally be a viable solution, unfortunately it is not possible as the desired textures are determined server-side.
    Last edited by FoaS; 02-19-2019 at 12:12 PM.

  7. #7
    Join Date
    Feb 2017
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    174
    Forum ate my reply..
    Bump and can we, for the love of all that is divine, please remove the solved tag on this thread?
    Asset bundles will not work and since there have been several dozen updates since this was originally suggested, it's getting overlooked.

  8. #8
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    Feb 2017
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