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Thread: Self-illumination (aka emission) and Specularity texture slot for custom models.

  1. #1

    Self-illumination (aka emission) and Specularity texture slot for custom models.

    Title pretty much says it all: It'd be very useful to have a self-illum and spec texture slot for custom models.

  2. #2
    We have this right now with the Assetbundle system.

    Assemble you model in Unity5 with all those settings available to you, then import it to the table as an assetbundle.

  3. #3
    Apologies - I was unaware. I will need to give this a try.

  4. #4
    No problem

    Assetbundles are still fairly new in the scheme of things but definitely worth looking at, as they give you near full access to the current unity5 tool kit,

    http://berserk-games.com/knowledgebase/assetbundles/

  5. #5
    Bringing this back because asset bundles will not do what I need it to.
    I'd like to ask for spec and emission to be pickable maps for custom mesh objects. The reason is that the textures that I'm going to be using are generated server-side rather than uploaded to my server manually.

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