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Thread: Custom Objects set to infinite bag containing object with buttons causes weird things

  1. #1

    Custom Objects set to infinite bag containing object with buttons causes weird things

    1. Create a custom object, set its type to "Infinite"
    2. Drop an object with buttons on it (setting its contents)
    3. You can hear "fshhh" sound as if something dropped through the table every 2-3 seconds

    Reset the custom objects infinite bag to stop this. Does not happen if its contents are set to an object without buttons.

    Simple example showing this behaviour:
    http://steamcommunity.com/sharedfile.../?id=925905299

    My guess is that the "preview" object that shows up on vanilla infinite bags (and that IS BROKEN on them if object has buttons) has some influence there.

  2. #2
    Join Date
    Feb 2015
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    1,354
    Is this still happening to you after our Update v9.2? I just tested it and I'm not able to reproduce it.

  3. #3
    No, 9.2 seems to have fixed both this and all the weirdness of default infinite bags having buttoned-up objects (scattered floating uninteractable preview objects).

    Nice work on that.

  4. #4
    Join Date
    Feb 2015
    Location
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    1,354
    Thanks for letting us know!

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