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Thread: Word Token

  1. #1

    Word Token

    Is it possible you create a new component with the following characteristics?
    - It will be use as a token, but you can write on it.
    - Similar to a note card but you can change size and colour.
    - If you flip it down, you canít see what itís written (not even if you pass the mouse over, as it happens with notecards, that you can see the name in a label)

    There is many applications for a component like this, but to say some:
    - You can use it to write secret messages in your hidden zone, flip it over and put in public. But the message wonít be revealed until itís flipped back. (i.e. for biddings. You can write secretly your bid amount in your hidden zone, and everyone reveals at the same time once everyoneís component itís on the centre of the table)

    - You can use it as small label for labels in initiative tracking boards in many RPGs

    I attached a couple of pictures to better understanding.

    postit1.jpgpostit2.jpg

  2. #2
    Join Date
    Jan 2014
    Posts
    920
    You can lock an object than draw on it using the vector paint tool to create this effect.

  3. #3
    It would be nice to be able to attach text from the text tool onto locked objects. Writing with the vector tool is far from ideal..

    Interestingly, i was wondering if attaching text worked and tried it and some weird stuff happened: If you lock an item and use the text tool, as you type the text is above the item (tested on a card btw), but goes under when you're done typing. You can move the card but the text doesn't move with it. However, if you delete the item (at least while its still touching the text) the text will also disappear... So it's like it's attached, but not really. Also one card was magically sliding towards its attached text which was even weirder...

    Edit: It feels like it should be easy to implement considering text can be moved around with the transform gizmos
    Last edited by Unreal_Ed; 05-23-2017 at 10:42 AM.

  4. #4
    Quote Originally Posted by Unreal_Ed View Post
    It would be nice to be able to attach text from the text tool onto locked objects. Writing with the vector tool is far from ideal..

    Interestingly, i was wondering if attaching text worked and tried it and some weird stuff happened: If you lock an item and use the text tool, as you type the text is above the item (tested on a card btw), but goes under when you're done typing. You can move the card but the text doesn't move with it. However, if you delete the item (at least while its still touching the text) the text will also disappear... So it's like it's attached, but not really. Also one card was magically sliding towards its attached text which was even weirder...
    That's likely a future-proof mechanic. What's interesting is if you look in the save file they're "jointed", even though that doesn't accomplish anything in-game other than the delete functionality atm.

    Code:
    {
      "Name": "BlockSquare",
      "Transform": {
        "posX": -5.8947835,
        "posY": 1.45999992,
        "posZ": -0.177441284,
        "rotX": -5.37266729E-08,
        "rotY": -0.00271070423,
        "rotZ": 5.66691E-08,
        "scaleX": 5.0,
        "scaleY": 1.0,
        "scaleZ": 5.0
      },
      "Nickname": "",
      "Description": "",
      "ColorDiffuse": {
        "r": 0.9264706,
        "g": 0.0,
        "b": 0.0
      },
      "Locked": true,
      "Grid": true,
      "Snap": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "LuaScript": "",
      "LuaScriptState": "",
      "GUID": "9499e1"
    },
    {
      "Name": "3DText",
      "Transform": {
        "posX": -6.02219248,
        "posY": 1.96,
        "posZ": 0.7279176,
        "rotX": 90.0,
        "rotY": 1.50585485,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
      },
      "Nickname": "",
      "Description": "",
      "ColorDiffuse": {
        "r": 1.0,
        "g": 1.0,
        "b": 1.0
      },
      "Locked": false,
      "Grid": true,
      "Snap": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "Text": {
        "Text": "Test",
        "colorstate": {
          "r": 1.0,
          "g": 1.0,
          "b": 1.0
        },
        "fontSize": 64
      },
      "LuaScript": "",
      "LuaScriptState": "",
      "JointFixed": {
        "ConnectedBodyGUID": "9499e1",
        "EnableCollision": false,
        "Axis": {
          "x": 1.0,
          "y": 0.0,
          "z": 0.0
        },
        "Anchor": {
          "x": 0.0,
          "y": 0.0,
          "z": 0.0
        },
        "ConnectedAnchor": {
          "x": -0.0254725646,
          "y": 0.5000001,
          "z": 0.181073025
        },
        "BreakForce": "Infinity",
        "BreakTorgue": "Infinity"
      },
      "GUID": "01b694"
    },

  5. #5
    Quote Originally Posted by Knil View Post
    You can lock an object than draw on it using the vector paint tool to create this effect.
    Vector drawing quality on locked objects needs to be improved for this to be a real solution.

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