Results 1 to 2 of 2

Thread: Relative Snap Points

  1. #1

    Relative Snap Points

    I don't actually know if this is currently possible or not, but from poking around in-game all I can find are Snap points and Joints. I know what both of these do. However, I've noticed something: Snap Points can't be placed on a moveable object, and Joints are permanent and, if they break, seem to stay broken? I'm not sure about that.

    What I would like is an option to have snap points relative to a moving object. I'm creating a board game that utilizes moving boards, and this would be a really nice addition to that. If this is already possible, please, let me know how. If it's a thing I can do via scripting, maybe throw me a few terms to research?

  2. #2
    One thing you CAN do is put snap points on an object as long as it's locked at the time you're placing the snap points. For example, lock a board, place the snap points on it, unlock the board, and now when you move the board the snap points will stay on it. I think that should work for what you're trying to accomplish

Similar Threads

  1. Control Snap Points from Lua
    By Huffel in forum Scripting Suggestions
    Replies: 5
    Last Post: 05-25-2017, 02:38 AM
  2. Snap-points should have different IDs
    By Cluny in forum Suggestions
    Replies: 6
    Last Post: 05-24-2017, 05:42 PM
  3. Snap points for dice
    By figment3 in forum General Discussion
    Replies: 5
    Last Post: 11-28-2016, 04:01 AM
  4. [SOLVED] Need Help With Snap Points
    By Kuolema in forum General Discussion
    Replies: 4
    Last Post: 04-20-2016, 10:01 AM
  5. Expanding on Snap points
    By Unreal_Ed in forum Suggestions
    Replies: 4
    Last Post: 07-05-2015, 04:35 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •