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Thread: Tab length vs real life lengths

  1. #1

    Tab length vs real life lengths

    While holding tab it gives you numbers right? How do I measure with this? What is the correct conversion rate from the measurements in-game to real life measurements?

  2. #2
    Join Date
    Jan 2014
    Posts
    986

    Tab length vs real life lengths

    1 unit equals 1 inch, it's just in decimal form.

  3. #3

    Tab length vs real life lengths

    Are you planning to add a "metric system" option (please answer "yes" ^^) ?

  4. #4
    Join Date
    Aug 2014
    Posts
    11

    Tab length vs real life lengths

    I second the "metric system" option if it were possible. =)
    By the way, speaking of the measurement system, I think it would be a good idea that the measurement line and numerical value wouldn't dissapear when we stop pressing Tab. If we can fix the "ruler" somehow, we can use it as a reference to move an element. The way it works now makes it a bit difficult...

  5. #5

    Tab length vs real life lengths

    Drawnin said

    I second the "metric system" option if it were possible. =)
    By the way, speaking of the measurement system, I think it would be a good idea that the measurement line and numerical value wouldn't dissapear when we stop pressing Tab. If we can fix the "ruler" somehow, we can use it as a reference to move an element. The way it works now makes it a bit difficult...

    Pick up an object, hold tab, move said object certain distance, release.

    That's the way it works in Wild West Shootout anyway.

    EDIT: I also +1 to the metric system as it's what I'm most familiar with.

  6. #6
    Join Date
    Aug 2014
    Posts
    11

    Tab length vs real life lengths

    Pick up an object, hold tab, move said object certain distance, release.

    That works, but it's a bit inaccurate, and it doesn't allow you to rotate the view while measuring either.
    An advanced system to measure lengths would be important in some types of games, like wargaming or boules, for example.

  7. #7

    Tab length vs real life lengths

    Drawnin said

    Pick up an object, hold tab, move said object certain distance, release.

    That works, but it's a bit inaccurate, and it doesn't allow you to rotate the view while measuring either.
    An advanced system to measure lengths would be important in some types of games, like wargaming or boules, for example.

    Ever tried using WASD to rotate the camera? Right click isn't the only camera control...

  8. #8
    Join Date
    Aug 2014
    Posts
    11

    Tab length vs real life lengths

    It was just an example. A more developed measure system would have another uses besides that one, maybe it would even allow the creation and playing of a whole kind of games in TS.

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