Results 1 to 2 of 2

Thread: Asset Bundle collision problems

  1. #1

    Asset Bundle collision problems

    I'm trying to use a small box collider on this animated asset bundle in Unity, but TTS imports it with the default collider which is far too big. What's going on here, and how do I get the smaller collider to work with the animated model? The mesh and animations are from an .FBX that I exported from 3dsMax.

    Large default collider
    Screenshot 2018-01-11 22.19.23.jpg

    small box collider in unity
    Screenshot 2018-01-11 22.25.11.jpg

  2. #2

    Cool [solved]

    Just figured it out. Feel Like a reallll doofus haha. I forgot to add the assets into a prefab. After doing that the collision worked just fine.

Similar Threads

  1. Asset bundle shader options?
    By FoaS in forum General Discussion
    Replies: 1
    Last Post: 05-13-2017, 11:18 AM
  2. Creating custom mesh for asset bundle
    By ozarka30 in forum General Discussion
    Replies: 2
    Last Post: 04-15-2017, 04:09 AM
  3. Asset Bundle Animation
    By RiceKun in forum General Discussion
    Replies: 8
    Last Post: 02-01-2017, 01:24 AM
  4. Asset Bundle Animation
    By MrStump in forum General Discussion
    Replies: 11
    Last Post: 12-30-2016, 11:59 AM
  5. [SOLVED] Object reference error when trying to add an asset bundle.
    By Baryonyx in forum Technical Support
    Replies: 2
    Last Post: 10-20-2016, 01:22 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts