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Thread: Asset Bundle collision problems

  1. #1

    Asset Bundle collision problems

    I'm trying to use a small box collider on this animated asset bundle in Unity, but TTS imports it with the default collider which is far too big. What's going on here, and how do I get the smaller collider to work with the animated model? The mesh and animations are from an .FBX that I exported from 3dsMax.

    Large default collider
    Screenshot 2018-01-11 22.19.23.jpg


    small box collider in unity
    Screenshot 2018-01-11 22.25.11.jpg

  2. #2

    Cool [solved]

    Just figured it out. Feel Like a reallll doofus haha. I forgot to add the assets into a prefab. After doing that the collision worked just fine.

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