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Thread: Mesh Compression Issue with AssetBundle from Unity

  1. #1

    Mesh Compression Issue with AssetBundle from Unity

    Good afternoon, everyone. I've been encountering a severe issue with the Mesh inside the AssetBundle I'm trying to import to the game. Before I start showing and explaining here a bunch of infos:

    • TTS is updated and running on the newest build.
    • Unity is basically the same, updated and running on the latest build available for the "Personal License".
    • I'm playing with TTS on Windows 10.


    So... the Mesh in question is generated from a .FBX file I've imported in Unity with a Rig controlled by an "Animator Controller", where inside the default state is attached to an animation node from the Unity-chan package. Which is this:

    Immagine01.jpg

    When I export and then import the AssetBundle generated from Unity, the object loaded looks like this in the game:

    Immagine02.jpg

    From what I've come to understand from my tests, it's a problem related to the Mesh Compression in TTS. While in my Unity Engine the Mesh looks perfect because "Mesh Compression" is set to "Off", I can't say the same of the game.

    Is there a way I can force a fix onto this issue?

    I'm desperate at this point after 5 hours of wasted time. Please, help me out!

  2. #2
    Join Date
    Oct 2017
    Location
    Australia
    Posts
    128
    Hi

    I don't do much with unity but are you using the version TTS say to use? You can find the information here http://berserk-games.com/knowledgebase/assetbundles/

    I'm sure someone with a bit more knowledge will assist if this doesn't help.
    Regards
    Abarden

  3. #3
    Quote Originally Posted by Abarden View Post
    Hi

    I don't do much with unity but are you using the version TTS say to use? You can find the information here http://berserk-games.com/knowledgebase/assetbundles/

    I'm sure someone with a bit more knowledge will assist if this doesn't help.
    I'll try with the version indicated there.

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