I and my group of gamers have been a little frustrated with the scripting in the game. The algorithm that deals quest cards is buggy, getting into a mode where any action in the card row including moving a movement card causes the game to turn another card from the quest deck into a growing stack in the first quest space. My friends also note that the markers for health, max health, power, and max power are a bit hard to manipulate. Finally they have trouble seeing essential information because the fonts and images are too small relative to screen real-estate.

I would like to address these and possibly publish a version for the "hard of seeing". I post this here, as I have found no direct way to contact the developers of this game.