...nothing.
What happens is I'll be making changes to scripts and I'll hit CTRL + SHIFT + S to "Save & Play" and that will work about 90% of the time. Then I'll save on the ~10th time and it'll say "broadcasting" like normal in the .atom client but TTS doen't get the message.
I change nothing at all in TTS (no new objects, didn't change a settings, didn't update an object).
The only way I can make it start working again is to manual reload the game in TTS which also removes all my edits as the "new" (old) scripts are broadcast to atom. I have since learned to Copy All before doing this and just slapping it back into the "reloaded" script I was working on but I really need this behavior to stop.
Any ideas? I use #include which has worked since I started using it and it's a lifesaver in so many ways but the behavior sort of started around the same time. Possibly related?