Results 1 to 1 of 1

Thread: assetbundle clarification

  1. #1

    assetbundle clarification

    been tinkering with how to make a simple trigger sound on a button; so far I figured out how to add triggers in Unity, now the only problem is the mesh colliders. If I'm correct, prefabs are sort of like templates, however when I load them in TTS, nothing happens. Assetbundles only seem to work with the actual obj. file itself. So why do prefabs need to be in the assetbundle? I have the object with the collider as a prefab, but when I load it in TTS nothing happens.
    unity screen.jpg
    Last edited by DonnyT; 04-16-2019 at 02:07 AM.

Similar Threads

  1. SetComponentVar clarification?
    By FoaS in forum Scripting
    Replies: 0
    Last Post: 03-01-2019, 08:24 AM
  2. AssetBundle volume?
    By gir489 in forum General Discussion
    Replies: 0
    Last Post: 09-09-2018, 12:15 AM
  3. New Steam tag: assetBundle
    By Unreal_Ed in forum Suggestions
    Replies: 1
    Last Post: 06-14-2017, 05:19 PM
  4. Replies: 10
    Last Post: 10-30-2016, 05:56 AM
  5. Trying to create AssetBundle
    By MrStump in forum General Discussion
    Replies: 39
    Last Post: 09-28-2016, 02:28 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts