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Thread: assetbundle clarification

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    assetbundle clarification

    been tinkering with how to make a simple trigger sound on a button; so far I figured out how to add triggers in Unity, now the only problem is the mesh colliders. If I'm correct, prefabs are sort of like templates, however when I load them in TTS, nothing happens. Assetbundles only seem to work with the actual obj. file itself. So why do prefabs need to be in the assetbundle? I have the object with the collider as a prefab, but when I load it in TTS nothing happens.
    unity screen.jpg
    Last edited by DonnyT; 04-16-2019 at 02:07 AM.

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