Hiya guys,

I've been experimenting with creating assets in Cinema4D and bringing them into TTS for a new Sci-Fi Rpg I've been developing. With the new release last week, 3.0. I've been unable to get asset bundles to work properly since.

I found upgrading my unity version to 2019.1.2f1 64 bit has at least given me back the export asset bundle option in unity. But the asset bundles dont actually appear in the assetbundle folder after they've exported, despite it saying it's completed in Unity.

Any help at all much appreciated.

I feel it's a shame that something so basic like this has been seemingly skipped over? Is it on purpose, if so why?