I have a simple wall piece (similar to the stock one that comes with TTS in the RPG section). In the Custom setup, I used the mesh file for both the Mesh and the Collider so that they would match exactly and thus the collisions should be accurate. Since the object is very simple this should not be an issue. However, when the object is imported, it seems to use a different Collider. Instead of using the mesh (L-shape) Collider, TTS seems to be breeching the two parts of the L-shape bracket with a diagonal.

The issue can be seen in the following YouTube video...



Any idea what is causing this?