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Thread: Using a global axis when flipping multiple picked-up objects

  1. #1
    Join Date
    Mar 2015
    Posts
    17

    Question Using a global axis when flipping multiple picked-up objects

    So i've noticed that objects always flip around their X-axis, even when multiple objects are box selected or picked up one by one with right-click.

    Would it be possible to change this for multiple objects, from always flipping along each object's local x-axis independently, to all picked up objects flipping along a single global axis, or only along the top most objects' x-axis?

  2. #2
    Join Date
    Mar 2015
    Posts
    17
    Another use for a single axis/pivot point for multiple objects, would be if you have lined up a bunch of objects next to each other and want to (normal Q&E) rotate/face them all in another direction but still keep the overall position/layout/formation you put them in.
    This might work nicely as a modifier button, to temporarily toggle rotation along a central axis/pivot point while the button is pressed?
    Last edited by Gambler423; 03-25-2015 at 09:03 PM.

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